Dating

Coral Island Kickstarter For Inclusive Farming Simulation Game

https://www.kickstarter.com/projects/coralisland/coral-island-reimagining-the-farm-sim-game

One good kickstarter deserves another I guess. This is the second kickstarter I’m blogging about today, and is in some ways quite similar to the previous Ova Magica. Both kickstarters are still active at time of this posting.

This next kickstarter is titled Coral Island, and it aims to make inclusivity a big focus of its game. Bringing in characters of different races and ethnic backgrounds.

The gameplay itself looks fun. You date the townsfolk while tending the farm. You even have children and watch them grow into teens. And the other people of the village also grow older as well. read more

Coral Island Kickstarter For Inclusive Farming Simulation Game Read More »

Sekai Project Humble Bundle

Sekai Project Visual Novels Featured in New Humble Bundle

Sekai Project is one of many companies localizing Visual Novels into English. And for the next 2 weeks you can get 17 Sekai Project Visual Novels for $12. That’s less than $1 a game. (or pay less and receive less games) And it supports charity too! Feel good and score some awesome Visual Novels with the new humble bundle.

https://www.humblebundle.com/sekai-project-bundle

Pay just $1 to receive:

Fault Milestone 2
KaraKara
NekoPara Vol 0
Ame no Marginal – Rain Marginal

Beat the average (currently $10.16) to receive:

All of the Above PLUS…
NekoPara Vol 1
Idol Magical Girl Chiru Chiru Michiru Part 1
Marcissu 10th Anniversary Anthology Project, Plus Season PASS DLC
Fault Milestone two side:above
Sound of Drop -fall into poison
Highway Blossoms (a Yuri game (girl x girl game))
Japanese School Life

Pay $12 to receive it all:

All of the Above PLUS…
NekoPara Vol 2
Wold End Economica – Complete Edition
Idol Magical Girl Chiru Chiru Michiru Part 2
Memory’s Dogma Code:01
Robot Double – Before Crime After Days Xtend Edition
Sunrider: Liberation Day – Captain’s Edition

That’s a whole lot of visual novels for not a big price! I only had 3 of these currently in my collection (and almost all of them wishlisted). I am super excited about this bundle and can’t wait to start playing.

Robot Double sounds incredibly interesting to me from the brief description. It states that unlike traditional Visual Novels, there are no clear cut choices, but instead you control the story purely through your emotions.

If you’re interested in grabbing this bundle for yourself, check out https://www.humblebundle.com/sekai-project-bundle.

Sekai Project Visual Novels Featured in New Humble Bundle Read More »

Lady Popular Fashion Arena

Lady Popular – Review of Fashion Runway Dressup Game

Lady Popular Play Now

Title: Lady Popular Fashion Arena

Genre: Dressup Game

Developer: XS Software

Price: Free to Play with Optional In-Game Purchases

Where to Playhttp://www.ladypopular.com

Have you ever wanted to be a Top Model and walk down the catwalk in a Fashion Showdown between other beautiful and successful girls? Here’s your chance to be the best model, in XS Software’s Lady Popular Fashion Arena.

You can play this amazing dressup game for free in your web browser without needing to download or install any software. You can register either by email, or by connecting your facebook account.

Overview: 10/10 Lady Popular Fashion Arena has a lot to offer. You start the game by choosing your hair, makeup, skin tone, outfits, and accessories. As you begin to complete quests within the game, you level up and gain access to new activities such as a photo shoot, new shops to explore, pets to dressup, or even find a boyfriend and dress him up too. It also has a dating sim element and wedding planning element. It’s the perfect game for young girls dreaming of falling in love, being beautiful, popular, and having an amazing career.

Gameplay: 8/10 – When you first start the game there will not be much for you to do in the early levels. This can be frustrating, but it does make leveling up and playing every day much more rewarding, as you will gain access to more features that help to mix up the gameplay.

Like most games in the Dressup Game genre, the main gameplay focuses on purchasing new outfits and accessories. To earn in-game currency you will complete your quest log, or face off against other real players in ultimate fashion battles.

In addition to dressing up, you also have to undergo extensive training to learn how to become a Top Model. You can choose from many different courses to improve your scores in Style, Beauty, Creativity, Devotion, Generosity, and Loyalty. All of which affect how popular your model is.

The user interface and tutorials in the beginning make this a very intuitive game to pick up and play without much of a learning curve. This makes the game great for young girls, even if they’re not experienced playing similar games of this nature.

The extra and unique features that begin to open up as you advance in the game, set Lady Popular apart from many other dressup games that focus only on fashion. As mentioned, Lady Popular also has a dating sim element later in the game and even allows you to plan your own engagement party.

Lady Popular also focuses more on social interaction and encourages you to play with friends, which is different from most dressup games that are more of a solo experience.

A recent update, totally revamped the questing system, making it much more exciting and rewarding to complete your quests which help you advance through the game. Once you begin to advance in the game, the sheer number of shops, outfits, activities, and little touches really hooks you in playing this game each day.

Story: 5/10  There is not much of a story, especially in the early levels. Your imagination becomes the story, and it allows you to choose your own path and determine what type of model you want to be.

Characters: 7/10 The characters in this game are all other models playing the game too. You can interact with your friends in real time, and compete against other players. On the downside, this also means there’s not much of a “story” behind these characters.

Customization: 10/10 The ability to customize everything about your avatar, from her hair, facial features, makeup, outfits, room, and the ability to customize pets and boyfriends, and then even customize your wedding and engagement, make this game a perfect 10 for customization options. You can be a cute, preppy, classic beauty, or rock out an alternative look with bright pink or blue colored hair or anything in between.

Graphics: 10/10 Lady Popular is a very brightly colored and attractive looking 2D game. The interface is intuitive, and the sheer number of clothes, accessories, and dressup items, make this game super cute.

 

Music: 5/10: Honestly, I usually play games like this on mute, or while watching tv or playing other games. If you’re playing with music on, like with most games of this nature, the music is fine, but nothing extraordinary, and due to the repetitive daily gameplay, the music can get annoying after you’ve heard it over and over again.

Replay Value: 10/10 What makes Lady Popular so much fun is the ability to interact with or against other players, as well as the mini games and other activities which open up later as you level up. To really appreciate this game you need to slog through the first few levels to get to the good parts. After that, you will be hooked by the number of things to do, and millions of different ways to customize your model and shape her life.

Lady Popular – Review of Fashion Runway Dressup Game Read More »

Fire Emblem, Fire Emblem Fates, Nintendo, 3DS, Censorship, News, Game News, Videogame News, Localisation, Skinship, Dating Sim, Strategy, Strategy Game, Nintendo of America, NOA

Will You Miss The Skinship Feature in Fire Emblem Fates?

By now you’ve already heard that Fire Emblem Fates is getting censored for it’s American release due to suggestive themes such as Gay Conversion, Rape, and Heavy Petting. The Petting feature is the latest in a long list of features and scenes to be removed for a Western release later next month. Nintendo of America stands by their decision to cut such items, stating that it was necessary to do so for localization.

Regardless on where you stand on this issue, my question is, will this significantly impact your decision to purchase this game? The fan translation begun nearly a year ago and from what I understand, the translation is complete and available (with a little effort and searching and digging) for those who seek to play the game as the creators intended, without censorship. How you go about getting said fan translation – I will leave that to your imagination. You could for example, support the game creators by buying the original Japanese language Nintendo cartridge for your 3DS and patching it with the translation — or you could use less ethical means which I won’t discuss here, and never indicated that I support. – It’s not just as simple as buying the English version and applying the patch to that version to restore the lost content, as the patch will only work on the Japanese version. However, if you choose to import the Japanese version you may be locked out of DLC content available only in the Eshop.

So you’re missing out either way. In the end, if you really like the franchise and wish to support Nintendo you could even buy both versions of the game. But ultimately, for most western gamers, the changes are small enough that they likely won’t be missed. Still for a small but vocal group of core fans, or Otaku (anime obsessed fans – such as myself) these changes are enough to be upset over. Many Otaku buy Fire Emblem solely because of the relationship aspects which differentiate the series from the slew of other strategy games available. By censoring and “Westernizing” the series, Nintendo runs the risk of deterring the fans who would want to buy such a game in the first place. Perhaps they are not satisfied with such a small market share and strategically removing the content to make it “less” Japanese and more appealing to “mainstream” gamers.

While I will miss the Skinship, I will probably still buy the western release. I don’t feel it’s enough of a significant change to boycott the series or Nintendo over. I am disappointed by Nintendo’s decision and wonder if anything will be added in replace of the Petting minigame, such as perhaps talking to, or giving gifts to your comrades, etc, as the Petting game offered bonuses and made a significant difference in the upcoming battles. It will be a shame to lose those stat bonuses just because of some controversial undertones within the minigame.

Skinship (or Petting as all of the media outlets are calling it) is not a new concept, not if you’re familiar with dating sim games – and Fire Emblem definitely has a strong Dating Sim component tied into each game. Skinship exists in other games in this genre – While the mainstream media outlets are loving to compare it to Pokemon Amie (possibly because it’s one of the only examples of Skinship in a Western Release) – and saying that it would be “creepy” or “odd” to pet a “human” character – this is nothing new for these types of games despite how “weird” or “sexualized” the media is portraying this mini game to be. For example, Tokimeki Memorial also has a Skinship feature, as does Ensemble Stars both are Otome Dating Sim games. Princess Maker 4 also comes to mind as having Skinship. The problem is, none of these games ever got “localized” – perhaps the Skinship feature is partly to blame as America is so up tight about anything with even a hint of sexuality – Meanwhile it’s fine for their kids to play games with blood, gore, violence, or foul language, but if anything is even slightly perverse, it riles up a frenzy in the media.

As other media outlets have pointed out, Nintendo’s entire marketing strategy has been on providing family entertainment for small children. While Fire Emblem is likely to be rated T for Teen, that won’t stop parents from buying it for their young kids anyways. So I do understand just why Nintendo has made so many changes. I may not like it, but I get it, it’s all about business at the end of the day and Nintendo’s business is all about very small children.

I am pretty concerned for what the future will held for SMT X FE #, another Nintendo release in the Fire Emblem franchise. While Atlus is focusing on the localization of that title, it’s even more “Japanese” than Fire Emblem Fates since SMT X FE # deals with the Idol Singing Subculture that proliferates Japanese pop culture. I worry that Nintendo of America may “Strong-arm” Atlus into making changes which will dumb down all the “Otaku Pandering” elements from the final release.

In case you haven’t heard news of these recent changes check out some of the major media outlets covering the story below for more info.

Fire Emblem Fates‘ Changes: The Censorship Is America’s Fault  iDigitalTimes.comJan 31, 2016

Trusting EA, Nintendo Censorship and the DeVito-chu The EscapistFeb 1, 2016

Fire Emblem Fates wasn’t ‘censored‘, it was localised for good reason TechRadarJan 25, 2016

Nintendo Speaks on Fire Emblem Fates Censorship Nintendo EnthusiastJan 22, 2016

Fire Emblem Fates ‘Petting’ Removed for Western Release Game RantJan 27, 2016

The Other Ways Nintendo Is Changing The English Version of Fire  Highly CitedKotakuJan 26, 2016

And then weigh in with a comment below and let us know which version you’ll be buying, or maybe you won’t be buying any of them. Do you feel Nintendo is making a smart business move to capture more audiences, or hurting themselves by isolating current fans of the Fire Emblem franchise?

Well Here’s A Good Opportunity For Nintendo To Release Mother 3 read more

Will You Miss The Skinship Feature in Fire Emblem Fates? Read More »

Growlanser II, Growlanser III, Growlanser Generations, Growlanser, PS2, Playstation, Playstation 2, Working Designs, JRPG, RPG, Strategy, Strategy RPG, Realtime Strategy, Real-Time Strategy, Decisions Matter, Choices Matter, Story Rich, Story-Rich, Branching Plot, Multiple Endings, Retro, Retro Game, Retro Gamers, Retro Gaming, Retro Game Review, Retro Game Reviews, Retro Games, Retro JRPG, Retro RPG, Anime, Anime Game, Anime Games, Dating, Dating Sim, Dating Simulator, Dating Simulation, War, Betrayal, Romance, Anime Relationship, Anime Relationships, Trust, Future, Scifi, Fantasy, Game, Videogame, Games, Videogames, Video Game, Video Games

Growlanser Generations: Growlanser II and Growlanser III Review

Hang tight; things are going to get confusing if you’ve never heard of this series before. Growlanser Generations is the name of an American version of Growlanser II and III (that’s the one I’m reviewing below). BUT Growlanser Generations is the name of a Japanese game in the same game series, which is Growlanser V (and this game was also released in America as Growlanser Heritage of War, but I hate (or at least strongly dislike) that one, so I’m not reviewing it (at least not right now).

So Keep in mind, this is a review of Growlanser II and Growlanser III (Generations NA). And it is NOT a review of Growlanser V (Generations JP) Got it? Good 🙂

Title: Growlanser Generations

Publisher: Working Designs

Release Date: 2004

Platform: PS2

Genre: Strategy RPG with Dating Sim Elements

Where to buy: Amazon has a few available ranging in price from $65 to $95 depending on quality and deluxe or standard editions. You can browse whats available on this page here: http://www.amazon.com/Growlanser…

Geeky: 3/5 

Sweetie: 5/5 

Overall: 71/90 79% C+ “Good Game For Girls”

Concept: 7/10 Though packaged in America as a single game, this is originally two separate games (though from the same series) in Japan. Growlanser I was never released in America, which puts us at a disadvantage because Growlanser II’s story takes place at the same time as, and has the same characters as, Growlanser I. It is basically letting you play as the opponent’s army  from the first game, to draw sympathy and give you another look at the war from a different view point. But since we never got Growlanser I in America (I’m sure Working Designs would have if they could, but this game actually was one of their last games and probably partly responsible for the ultimate demise of the company – selling two games, for the price of one, at the expense of double the staff hours, wages, localization fees, etc.) — Anyways, since we never got the first game, Growlanser II is mostly a stand alone story for English speaking players – and I felt its story, while good, was weaker than III – which is intended to be a new stand alone story – because Growlanser II is supposed to be enjoyed with Growlanser I.

Anyways, beyond that, they are both real-time strategy rpgs with a high amount of freedom and player choice and consequence. Choices matter, and there’s a branching plot, mostly focused around who you date in the game. There’s multiple endings and of course the data from one game to the next can be carried over from game to game.

Gameplay: 8/10 The gameplay in these two games features real-time (as opposed to turn-based) strategy rpg battles which sometimes have you trying to reach the edge of the map to “escape” or sometimes destroy all enemies on the map, or sometimes must protect an NPC from being killed. Growlanser III expands on the gameplay of II by allowing you to freely move around the overworld instead of just choosing points on a map. However, Growlanser III cuts the active party members in half from 8 in Growlanser II to just 4 in Growlanser III. Growlanser III also raises the encounter rate significantly from that of II and introduces proceduraly generated dungeons which are sometimes rather hit or miss in their design.

Upon gaining a level you can spend attribute points to customize your party members to your liking, which is just another testament to the freedom of choice these games provide. Also as you level up your equipment, you can unlock new spells and abilities that are tied to the equipment, making the equipment a key focus of your battle strategy. You can team up with party members to unleash joint spells and abilities and you are also free to move around the map, not stuck using a grid based system in other Japanese strategy games such as tactics ogre and final fantasy tactics.

Because the game has a branching plot and multiple endings, there are some things which may happen in battle which would typically be a gameover in most games, but in this case, the game goes on (not always, haha sometimes it REALLY IS a gameover lol.) – Sometimes though this can throw you off the route you want in the game so save often and make use of multiple save files.

Outside of battle there is not much to do in this game (aside from talking to your comrades which can influence the storyline which is a big draw to this series) — That is changed years later with Growlanser Wayfayer of Time on PSP which introduces city building and “pet” raising elements to the game series. (But that’s a review for another day (maybe soon).)

That’s not to say that all you do is hack and slash your way through Growlanser Generations either. Both games feature a huge branching storyline with several secret hidden side quests and dialog scenes which unless you take time to back track to previous locations and explore the map fully, are very easy to overlook. If you enjoy exploring  every nook and cranny of every location, you’ll really enjoy the huge worlds and the fact that this game does not hold your hand or force you down any “correct” path as it’s very non-linear. However, there are some gamers, who may find all this back tracking and side questing to be tedious.

Storyline: 10/10 Both games have a very emotional and action packed story which is fueled by the theme of war and focuses strongly on character backstory and development. They take place in a fantasy setting, however; it is draped around a very modern and realistic atmosphere that makes the characters and story feel quite engaging and believable. Mostly, what I enjoyed about these stories is the overarching theme of betrayal, trust, sadness, and pain that are told through the events and actions that happen in each game. As mentioned above, Growlanser II definitely has the weaker story, because in America, we only experience “one half” of the “game” (although it is in fact 2 games in Japan too, Growlanser II is a “direct sequel” – and not only takes place “after” but also concurrently during the first game. So I can’t deduct points here, because it’s no fault of the game that we only have “half” the story here.) Overall, the story becomes very emotional and the sheer volume of the game world itself and lore added into every nook and cranny and dialog options and extra scenes really help bring these games to life.

Characters: 8/10 Growlanser II is packed full of dozens and dozens of interesting characters. Like most branching plot games, some character routes are more well developed than others. Growlanser III significantly cuts back on the number of characters, BUT in exchange, they devote the time to writing a very interesting and well developed story around those characters. As I’ve said a few times, III is definitely the more story-focused of the two games in this collection, and that also shows through character development and interaction – not that it was terrible in II either, but III just really digs into it more. 12 years later I still deeply remember the story and characters of Growlanser III – while I only sorta vaguely recall some of the characters of Growlanser II.

Graphics: 7/10 While the character portraits themselves are LOVELY and very appealing, especially I think to females, as they’re rather “Shoujo” in nature, the battle effects, background environments, and other artistic elements are very underwhelming, even for a PS2 game.

Music: 5/10 – It’s been awhile since I’ve played, but I can’t recall having a strong opinion of either like, or dislike, for the music in these games. I’ll update this the next time I play 🙂

Voice Acting: 8/10 Working Designs is always pretty good with their localizations – of course they westernize things and take some pretty big liberties with their translations (which some fans criticize them for) but for me, I’ve always enjoyed their sense of humor and found it often times make a dry script more engaging – not that I think Growlanser is dry by any means, but it’s always fun to see Working Design’s little touches. That said, the cast is very good, reusing many actors from previous Working Designs titles (such as Lunar and Vay). So if you enjoy the voice acting in those games, you’ll enjoy it in Growlanser as well. Each game has probably about 2 or 3 hours of voice over content – which isn’t much when each game probably spans hundreds of hours through multiple story lines and endings. But hey, there are games from early 2k that don’t have any voice overs at all, so can’t complain much. I would’ve liked the option left in for Japanese voices as well but I understand those are expensive with licensing fees and Working designs was such a small little studio. I appreciate all the love and care they always put into their games and I feel out of all the 90s Dubs out there, Working Designs were some of the best!

Replay Value: 10/10 Both games feature Multiple endings, though the differences to these endings are definitely more distinctive in Growlanser II as opposed to III. There’s also tons of hidden side quests and dialog options which will require multiple playthroughs to experience everything these games have to offer. Between both games, you’ll probably spend hundreds of hours to get 100%. I’d wager it’s about 35-40 hours per single play through.

Overall: 71/90 79% C+ “Good Game For Girls”

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    Growlanser Generations: Growlanser II and Growlanser III Review Read More »

    Norn9 Var Commons, PS Vita, PSTV, Otome, Visual Novel, Game, Review, Otome Game, Game Review, Aksys, Aksys Games, Idea Factory, Otomate, Anime, Scifi, Fantasy, Time Travel, Multiple Protagonists, Branching Plot, Decisions Matter, Choices Matter, Story Rich, Multiple Playable Characters, Multiple Perspectives, Multiple Endings

    Norn9 Var Commons | PS Vita | Otome | Visual Novel | Game | Review

    I’ve been spending the past few days playing Norn9 Var Commons on my PS TV (also works with PS Vita). Norn9 is an Otome Visual Novel with a scifi Time Travel theme. The game was hyped up quite a bit – and in some ways, my expectations were a bit too high to live up to that hype; however, I’m still really enjoying this novel.

    Gamestop says: “Prestigious Pedigree!
    Legendary maestro Nobuo Uematsu (Final Fantasy series) weaves soul swaying compositions and sweeping musical overtures to build a sonic world unlike anything heard before. Famed artist Akiba Minoru (Pokemon the Movie) provides expansive landscapes and awe inspiring visuals.

    Content Packed and Feature Rich!
    A 50+ hour story, branching story path and multiple endings ensure a deep and engrossing gaming experience. Complete all routes to reveal the truth!”

    My Main Complaint – and gods, I cannot find the source now….  Edit: Found it: Here. Is that I read that the game was going to be fully animated. When in actuality, the sprites are super stiff (though not any more or less stiff than the majority of other visual novels out there). I was expecting something like School Days, or NekoPara in terms of the sprite art — but instead got just “Run of the Mill Visual Novel Sprites”. They do blink and their lips move as they read their lines. There are front facing, profile, and three-quarter views of each character. But beyond that, yeah, not exactly what I would call animated. Big Let Down.

    Direct Quote Which Proved Totally Untrue:

    “The characters in Norn9: Var Commons come to life. No completely static images, here!”

    Source: http://blog.us.playstation.com/2015/05/26/norn9-var-commons-coming-to-ps-vita-this-fall/

    The Music though, my god, the music is amazing. Though there is this one theme that’s used throughout that kinda sounds like a cellphone ringtone to me – but that’s just me / my imagination lol. The rest of the tracks are really good. Nobuo for the win. 🙂

    And yes, the main reason we all play these games, the story. The story is solid gold. It starts slow though. But then it really picks up. The cool thing is that you have not just one girl to play as, but 3 different girls, each with their own story and within that story, different branches to pick to get the guy/ending you want.

    The weird thing is, and I also noticed this also about Amnesia Memories – which I reviewed here (and need to update now that I’ve completed it 100%) – anyways I noticed that a lot of these Idea Factory / Otomate games use sorta “IOS / Mobile” “game mechanics” – by that I mean that they have you choose which guy you want pretty early in the game (after a “brief” prologue (though this prologue is longer than most) — I don’t really like this method of choosing the guy. It feels odd. I also find that you have to have 100% “correct” answers. Or you get the bad end. Which makes me feel like my choices don’t really matter (and makes me want to rage quit (or cheat and use a walk through lol).

    In a normal visual novel by most other developers, that’s not how this all works. Typically you start a game, you interact with all of the characters, able to slip into and out of their paths by some mathematical percentage of who’s answers you’re matching up with the most. And yes sometimes you can screw yourself over with one bad answer and have to start over, but it’s not E V E R Y single choice with this weight of consequence.

    In Norn9 I missed the good Kakeru ending on my first playthrough because I ate all my food in one scene instead of trying to copy another girl to eat less – because I thought Kakeru would love/accept me regardless of my choice, because he’s that kind of guy who likes more natural / carefree women. But nope, and that was in CHAPTER TWO…. Therefore ALL of my other choices became invalidated just by choosing to eat my food. I played the next Eight Chapters (or however many there were) and wasted all of those hours for nothing.

    And yes, I did narrow it down to that one choice by using a guide on my second play through. First, in the guide, I thought it was because I did not point out that Kakeru was forcing himself to act happy. I didn’t point it out my first playthrough, saw that (which was in Chapter 6 or 7) in the walkthrough and decided, before going all the way back to Chapter TWO, to try that first. STILL got the bad end even after making this important change (which unlocked the important scene which I thought then for sure would give me good end.). Nope. So Went back to Chapter 2 to change the other question as well. You have to answer E V E R Y question the way they want you to.

    Why even have freedom of choice at all? It’s really annoying. – My other answers were all exactly the same as the walkthrough. — Anyways obviously, finally on my third try, got the good ending. But I feel like it doesn’t really let me explore or live out the story the way I want to which is bad for immersion which is important in these games. It’s almost like a kinetic novel. It does have choices, but only really one path that you’re intended to take.

    I don’t want it to sound like I hate the game; because I don’t — Nothing could be farther from the truth. I love this game a lot.

    But I’m still able to point out its flaws (and point out the fact that it was way over hyped – like the “no static images here” — WTF @ sony blog???…. lol.

    But like I said, the storyline is good, and that’s really all that matters in these types of games. If you enjoy games like Ever17 (and Remember 11 and Never 7) or Stein’s Gate – you will like this story. It deals with similar themes – though the pacing/timing and delivery in my opinion were not QUITE as good as the aforementioned games, it is only marginally less well written and the theme is one I honestly enjoy. And unlike any of the aforementioned games, this one is an Otome. Perhaps one of the only commercially available Otome games to deal with a scifi theme such as Time Travel.

    At time of this writing, I’ve only completed Kakeru’s route. I’m playing through them in the recommended order (which you can see by pressing triangle within the game when it asks you to select your partner. I’m about 3/4ths of the way through Senri’s route now.

    Compared to Amnesia Memories, this one seems to have less typos and inconsistencies – I still noticed a few here or there, but they weren’t as glaring to me as they were in Amnesia Memories. Typos are expected in any heavy text based game such as this. Anyways in either case, so far, the typos have not detracted from my enjoyment of the story.

    I don’t have all the pieces/parts of the “puzzle” yet, as to what’s really going on here. But a lot was revealed to me already. I won’t spoil it though for you. 🙂 You’ll just have to play it for yourself.

    The one thing which hasn’t been resolved for me yet (but I assume probably will be resolved by the end of the game by completing all routes) is if Sorata ever gets to return home. I’m really curious about that and about him as a character.

    Anyways as for a brief story synopsis / overview / character introduction:

    You begin the game as Sorata, a 10 year old boy who’s on a field trip to the Diet building (kinda like our house of representatives or senate). He starts hearing strange music, and then the next thing he knows he finds himself cold, frozen, and unable to move, nearly about to die from hypothermia in the middle of a busy city street.

    Everyone ignores him, nearly tripping over his frozen cold body. But one girl approaches and is able to help him by building a fire to help him thaw out. This is the nameless protaginist who you get to play as (if you choose) and get to name as yourself or whoever you’d like. She is a bit of a space case, but very kind hearted. Sorta the typical anime heroine stereotype. Ditzy, Clumsy, Says things off-cuff, and Acts impulsively, but very interested in making friends and being well liked etc.

    Because of her oblivious nature, and because Sorata really doesn’t have anyone else to turn to for help returning home, he decides to go along with our heroine. She takes him out to a grassy field, where she says a ship will be arriving soon to show her the world. Sorata naturally believes that they should be headed to a shipyard to wait for a ship. But the ship they’re getting on, is actually, a space ship, which swoops down and beams the pair up.

    On board the ship, the other characters include:

    Kakeru: the botanist who grows food on the ship

    Akito: the chef who cooks the food on the ship

    Mikoto: Another playable character, she helps protect the ship with her forcefield abilities. She is very beautiful and has a dignified / refined attitude which can sometimes come across as cold.

    Senri: A shut-in who avoids the other characters, he has a weak sickly body. He is tiny in build, pale, and very softly spoken. He also hates doing chores or anything physically exerting.

    Heishi: A really really dumb (but loveable) guy. His special power is to communicate telepathically with the crew. He is very loud and outgoing

    Ron: I don’t know much about him yet honestly, other than he seems to know more than he admits. Even on Aksys’ official website for the game it says “No one really knows anything about him since he never talks about himself.” I suspect more may be revealed by the end of all the routes. I kinda wonder if he is Sorata in the future / a grown version of him. (Just speculation or a guess. Which may be way off base.) I think he’s probably connected somehow in some way to him at least.

    Masamune: He is sorta like the “leader” he knows the most about the mission, and is responsible for reporting to the “World” throughout the journey. He appears taller/older than the others on the ship.

    Nanami: another playable character. She is very quiet. Not as bad as Senri, but just a more private person. The one quirk I noticed is that she loves food.

    Itsuki: He is a player / womanizer who flirts with all of the girls on the ship. He has a playful and mischievous personality. It appears his ability may be shape shifting and/or dream walking.

    Sakuya: Stays close at all times to Mikoto. He gives off a quiet gentlemanly princely aura.

    There are other characters too, but to reveal them now would be too spoiler-ish. So I’ll leave it at that.

    Anyways, once on board, it is shortly discovered there is a traitor on board the ship. Someone is sabotaging the ship and attacking it which may cause it to crash before reaching its goal. In order to determine who the traitor is and minimize his movements, it’s suggested to pair up with another user so you can monitor them, giving the attacker fewer opportunities to go by unnoticed. Whoever you choose here as your partner will also be your love interest, and the focus of the story for that route.

    Once you select a partner, the game focus shifts away from Sorata and onto you and your partner. And from the ending I got (Kakeru’s) It never shifts back to resolve things with Sorata – but I’m sure it probably does tie back into him somehow in the end.

    There are several twists and turns in the plot/story mainly in regards to the Time Travel theme. It’s also full of futuristic technology and fantasy elements, androids, super-human powers, and space travel to name a few.

    As far as gameplay, I’ve covered most of the gameplay elements above. Choosing your playable character, selecting their partner, having to answer 100% of the questions the way the developers want you to, and then arriving at the end, and rinse and repeat for the other characters and partners. The only variation from this is, there are some mini games along the way and points earned in minigames can be used to unlock additional stories, artwork, and soundtracks.

    Graphics are beautiful even though I was immensely disappointed because of the way sony marketed this game about the non static image thing… blinking and lips moving hardly counts as not being static lol. but whatever, it’s still totally gorgeous. There are several CG scenes which highlight some of the important parts of the story and the background environments in this game are way gorge too.

    Voice acting is also really well done, and if there are certain characters you dislike, you can mute or lower volume of individual characters in the settings which is a unique feature – not one I see myself using, but hey /shrugs. Of course, the voice cast is the original Japanese actors, with English subtitles which is what most of the people playing these types of games (myself included) prefer. So thank you aksys for not ruining the game with a shitty dub. Of course, Aksys could have taken it a step further, to please both sides of the debate, by allowing us to select from a shitty english dub, or original Japanese voice cast. But that would have cost them more money, and with Otome and Visual Novels being a very risky market, I can’t say I blame them for not wanting to put time into revoicing the game, when 99% of the players want it left alone in Japanese audio anyways.

    Replay Value is obviously high with 3 playable girls and each girl having multiple romance options and endings for a total of at least 12 or 13 endings (maybe more.) The length of each route is also very substantial. I’d say you’ll average 6+ hours each play through. You do have the option to skip read text which is very helpful for replaying the game as well.

    So that leads us to the following scores:

    Geeky: 

    Sweetie: 

    Concept: 10/10 read more

    Norn9 Var Commons | PS Vita | Otome | Visual Novel | Game | Review Read More »

    School Days HQ, School Days, Visual Novel, PC Game, Hentai Game, Adult Game, Hentai, Anime

    School Days Visual Novel PC Game Review

    I was asked by a reader that I met on crunchyroll’s forums today if I would please review the School Days visual novel, from which the popular yandere anime is based. I actually picked this game up a few months ago in Groupee’s Visual Novel 2 Bundle sale. And I’m glad I did.

    Now before we go on, this is an adult game, or hentai game as they call it. I won’t be putting any adult screenshots or going into too much detail about these scenes. There is a lot of REAL story elements and it’s more than just all about sex, but you should know that there is still a fair amount of Hentai in this game.

    With that out of the way, the single coolest thing is that unlike visual novels that you click and read, Playing School Days is more like watching an anime. You only have precious few seconds to make a decision when prompted to do so or the story makes one for you lol.

    Everything is animated, everything moves, everything’s fully voiced (in Japanese with English subtitles of course), and all of this creates a game in which everything feels so alive. And everything is happening in real time. That’s my favorite thing about School Days.

    It’s even presented like an anime, divided into chapters (don’t worry all included in one game) that are separated by opening and ending theme songs and credits rolling. The opening changes too depending on whose route you’re on at the time. A nice touch to help further create the illusion that you’re watching an anime, instead of playing a game.

    With the initial thoughts out of the way, let’s take a look at some of the mechanics of the game below:

    Title: School Days

    Genre: Visual Novel

    Developer: 0verflow

    Publisher: Jast USA

    Platform: PC (there’s many console versions too but none of them were released in English)

    Where to Buy read more

    School Days Visual Novel PC Game Review Read More »

    Girlish Love Revolution | Otometeki Koi Kakumei * Love Revo!! | Nintendo DS | Love Revo | Girlish Love Revo | Weight Loss | Anime | Dating Sim | Review | Editorial | English Translation

    Girlish Love Revolution | Otometeki Koi Kakumei * Love Revo!! | Nintendo DS | Love Revo | Girlish Love Revo | Weight Loss | Anime | Dating Sim | Review | Editorial | English Translation

    This review and editorial is for Girlish Love Revo (Otometeki Koi Kakumei * Love Revo!!), a dating sim, otome, and weight loss management simulation game on the Nintendo DS.

    Note: This game has never been released “officially” in English, but it has been fan translated. You can grab the fan translation patch AND the handy walkthru from this site here: https://sites.google.com/site/loverevoguide/translation-project/download They also tell you how to patch your copy of the game.

    The game can be purchased from sites like Yes! Asia or Play Asia or occasionally found on Amazon It’s currently only $8 bucks on amazon with 34 copies available, so that’s the one I recommend buying from (at time of this review).

    For $8 bucks PLEASE help support the industry and send a message LOUD AND CLEAR that English speaking gamers WANT otome games like this by choosing to BUY the game instead of downloading a rom of it online. (You know, especially since Idea Factory right now IS listening to us American fans and bringing us many of their Otome games, because, this is in fact, also an Idea Factory game too! So chances are good, if they hear us say we want it, they’ll release an official English version.)

    Here’s the link: http://www.amazon.com/Otometeki-Kakumei-DS-Japan-Import-Nintendo/dp/B0013D98Q0

    So the past few days I’ve been playing this game again. I had tried to play the game a few years ago when the fan translation came out. But it kinda offended me. I’m overweight myself. And the message that it sends to young girls just sucks to be honest. The main problem I have is that all of the characters except for one of them, treat the girl (that’s you by the way) like sheer crap. Like she’s less than human. But the main character is so dumb that she wants their love and affection anyways and so she decides to lose weight to impress these assholes. Okay, fine, if you want to lose weight, that’s cool. I want to lose weight too; but you know, for the right reasons, like not getting diabetes, and being able to keep up with more fit friends and family when they want to go outdoors and be active and well to look and feel better for myself. I mean fuck everyone else. My weight has never been an issue for any of the guys I dated, except for one, and he was an abusive asshole and not worth all the time and effort I put into things. BUT enough about me — Let’s get back to discussing Love Revo.

    I began again, because, man there’s a lot of people online who LOVE this game…. I think I must be missing something here…. and I kinda was…. I think when I first played it a few years ago I was confused about how large the girl actually was. The measurements are in Kilograms. I’m like what the fuck she’s only 100 lbs. But no, actually she’s 220 lbs because she’s 100 KG when the game starts, about the same or close to my weight, so yeah, my bad. She is obese. (and so am I) And actually… once you get your weight down to 89 KG or less, the guys begin to be nice to you… which is still PRETTY DAMN BIG…. ESPECIALLY… considering the fact that this game is ONLY available for sale in asian markets — 89 KG is 196 lbs…. Which is HUGE for an asian. Now before you get all mad and butthurt, I’m not trying to stereotype (or body shame anyone for that matter), I’m just saying that over there, with body shaming and stuff, and the peer pressure to fit in, o they would typically be a laughing stock at that weight because you know, that’s just how their society rolls over there. That’s all. Everyone is like a size 2. And if you aren’t a size 2, you’re ostracized by your students, peers, and even your family. SOOOOOO On that note…. Well this game isn’t that bad. Hell. 196 lbs is still Obese by a doctor’s definition, even in America, land of the fat. But it’s a lot healthier than 220 lbs. I’d like to lose 30 lbs like that too LOL. So on that note… This game is not REALLY about body shaming, but about just being healthier. But it’s STILL about losing weight for the WRONG reasons. which upsets me. 🙁

    That said, as I continued to play the game, I began to think about losing weight myself. I hate exercise, like most geeky gamer girls probably out there. And I already don’t eat much and eat clean and healthy, lots of veg, etc, so I know for me, the whole obstacle, is I need to exercise dammit. I’m sedentary at work and in my leisure time. Playing this game made me feel like I should start exercising, and that exercising might be fun, and that wow look at her weight drop off, I want to lose weight like that too! I got kinda motivated by it I guess is what I’m trying to say. There are better games out there, that actually you know, help you to burn calories, such as “Walk it Off” or “Dance Dance Revolution” or “Just Dance!”; but still, any game that can make a fat girl want to exercise, has some merit I guess.

    There’s also a new recently released, unrelated but similar Otome IOS Iphone Ipad game that helps you work out. I think I might download it (and review it at some point). Which is called, Burn your fat with me girls! which you can grab here for IOS: https://itunes.apple.com/us/app/burn-your-fat-me!!-for-girls/id657192163?mt=8 and here for android https://play.google.com/store/apps/details?id=jp.funsolution.nensho_eng&hl=en

    Actually the news of the release of the above Otome weight loss IOS app is what prompted me to want to replay Love Revo.

    I spent 3 days with Love Revo this week and this is what I discovered:

    1.) It’s not as “bad” as I thought in terms of body shaming and making the character “throw herself” at these men.

    2.) Not all of the characters are assholes. (Though some of them are and I still don’t like that they only get “nicer” when you lose weight.)

    3.) It’s actually really educational and fairly accurate

    a. It focuses on weight loss from different core muscle groups such as arms, legs, abs, face, whole body, etc.

    b. There are a huge number of different exercises that target the different muscle groups and you get better results by mixing up your workout routine read more

    Girlish Love Revolution | Otometeki Koi Kakumei * Love Revo!! | Nintendo DS | Love Revo | Girlish Love Revo | Weight Loss | Anime | Dating Sim | Review | Editorial | English Translation Read More »

    Shira Oka, Shira Oka 2nd Chances, Shira Oka 2nd Chances Review, Shira Oka Second Chances, Shira Oka Second Chances Review, Video Game, Game, Games, Videogames, Videogame, PC Game, PC, PC Gamer, PC Gamers, PC Gaming, Visual Novel, Visual Novels, Multiple Endings, Choices Matter, Decisions Matter, Branching Plot, Slice of Life, Anime, Indie, Indie Game, Indie Games, Indie Gamers, Indie PC Game, Indie PC Games, Indie Visual Novel, Indie Visual Novels, Highschool, Shira Oka, Shira Oka 2nd Chances, Shira Oka Second Chances, Replay Value, High Replay Value, Stat Raising, Stat Raising Sim, Stat Raising Simulation, Stat, Stats, Dating, Dating Sim, Dating Simulator, Dating Simulation

    Review Shira Oka 2nd Chances Indie Visual Novel

    geeky

    Update: It’s been a few weeks without an update to my blog. I’ve been very busy with work, including traveling out of state for work and I haven’t had time lately to write any new reviews. But I’m back. Today I’m reviewing Shira Oka 2nd Chances. I played this game last year and really enjoyed it. Let’s take a look at it together below!

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    Title: Shira Oka 2nd Chances

    Publisher: Okashi Studios

    Genre: Visual Novel with Dating Sim and Stat Raising Elements

    Platform: PC

    Where to Buy: http://www.okashistudios.com/

    Geeky:  read more

    Review Shira Oka 2nd Chances Indie Visual Novel Read More »

    Anima Mundi The Dark Alchemist Review

    Anima Mundi The Dark Alchemist Review

    Title: Anima Mundi The Dark Alchemist

    Genre: Visual Novel (with crafting minigame)

    Platform: PC

    Publisher: Hirameki International

    Where to Buy: Sometimes Appears on Amazon: http://www.amazon.com/Animamundi-Win-Mac/dp/B000EYXDTM or JLIST / JBOX: (no link available) and sometimes available via Playasia: http://www.play-asia.com/animamundi-dark-alchemist/13/701xnb — It’s out of print, and rare, and a highly regarded game so it can be difficult and expensive to find, but I promise you; this one’s worth it!

    Release Date: May 31, 2006

    Language: English text with Japanese voice acting

    Overall Score: 63/80 79% C+ Good Game for Girls

    Geeky Factor: 

    Sweetie Factor: 

    Story: 9/10 You play as a young man trying to find a way to save his sister. In the opening of the game, your sister is accused of being a witch and is beheaded and her body burned at the stake; remarkably somehow, her head survives; and her soul/spirit/etc are all in-tact. she’s able to communicate with you, and it’s still your dear sister that you love so much. You hide her head under your cloak and make your way to the palace, where you take on a job as an alchemist, in order to have access to ingredients to perform experiments to create a chimera (a new body) for your sister. However, her head repeatedly rejects all of the transplant attempts. Seeing no other way to save your sister, you head down a dark path, including alchemy, deceit, murder, and intrigue. It’s a very emotionally moving storyline; you’ll feel fear, anger, and sadness right along with the characters. It’s also a fairly unique story for this type of game. The story suffers a couple of typos and some censorship from Hirameki International when it was brought overseas. I deducted 1 point for that; otherwise I’d honestly give this a 10/10 for story; it is a must play if you’re a fan of story rich games. There are a lot of romance options, including several “yaoi” or “boys love” “BL” routes. However; romance is not the main focus of this game; it’s more about horror and death. Where as, most visual novels give romance the center stage, this is a refreshing change of pace and offers something a little more heavy and dark which will keep you up at night thinking about the ethical and emotional questions that are presented within this game.

    Gameplay: 8/10  Standard visual novel faire here; you progress through a story, without combat, or much “gameplay” to speak of, by reading and occasionally making choices that determine which parts of the story you will see and ultimately which ending you will reach. If you don’t like this style of game, then this game is not for you obviously. I however, enjoy visual novels, and I find this one to have a nice amount of choices and a plot that branches early on in the game. There are a few mini games along the way which help provide clues as you learn alchemy and uncover more bits of the story. They are pretty simple, but give a nice break from the read and click format of these types of games.

    Concept: 10/10 The story is very unique, very dark, very sad, touching, and beautiful. The characters are all interesting, and the minigames are simple but fun. The nature of it being a visual novel, also ensures lots of routes and plot branches which increase the replay value. It’s a very original concept for a visual novel; I’ve not played anything quite like this. It’s executed well and given life by a talented team of voice actors and beautiful anime gothic styled artwork.

    Characters: 6/10 The love between the brother and sister and their two characters are very well developed; however, I feel most of the other characters are forgettable and not as well fleshed out as the main characters.

    Graphics: 8/10  It has a unique art style, reminds me a bit of Vampire Hunter D. I prefer a more clean / kawaii style; but that obviously would not fit with a game like this which is gothic and dark. The character designs are more european with the longer noses and more stylized lines. The clothing and fashion in the game is very beautiful and reminiscent of the Victorian era. – Loses 2 points for not having anime cut-scenes, but the sprites and backgrounds are still lovely.

    Music: 5/10 Nothing special here, it fits the mood of the scene; but I can’t recall any tracks which stood out in my mind. Just “average”

    Voice Acting: 10/10 I love the voice acting in this game, I think it really fits the characters and fits the dark mood of the game, they have so much emotion, and really make you feel the characters’ pain and desperation. I really appreciate that they left the Japanese voices in the game, which is what fans of these styles of games want. I wish more companies did this.

    Final Scores:

    Story: 9/10

    Gameplay: 8/10

    Concept: 10/10

    Characters: 6/10

    Graphics: 8/10

    Music: 5/10

    Voice Acting: 10/10

    Geeky: 2/5

    Sweetie: 5/5 read more

    Anima Mundi The Dark Alchemist Review Read More »

    Amnesia: Memories | PS Vita | Steam | PC Game | Otome | Visual Novel | Dating Sim

    Amnesia Memories Review

    Title: Amnesia Memories

    Genre: Otome Game / Visual Novel / Dating Sim

    Release Date: August 2015

    Publisher: Idea Factory

    Platform: PS Vita / PS TV and PC and IOS / Android

    Get it for PS Vita on Amazon Here:  read more

    Amnesia Memories Review Read More »

    Conception II: Children of the Stars Review

    Conception II: Children of the Stars Review

    geeky

    Title: Conception II: Children of the Stars Review

    Genre: RPG (with some dating sim and city building elements)

    Platform: 3DS or PSVita / PSTV

    Publisher: Atlus

    Release Date: April 15, 2014

    Language: English (text and voice acting) (or you can import the Japanese original game with Japanese text and Japanese audio)

    Geeky Factor

    Sweetie Factor

    Overall: 64/80 80% B- “Very Good Game For Girls”

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    Story: 7/10 The story follows the life of young “students” who have been chosen by god and granted magic powers in order to fight monsters in dungeons known as dusk circles. These circles began appearing all around the world, with each representing a different sin; for example, the first dungeon is based on the theme of Lust. Students who are chosen, are always between the ages of 16-18 and receive a glowing brand on their body (typically their hand, but some characters have them on the forehead etc). Once this brand appears they must join a special academy and learn how to use their new abilities. The story follows a group of new students who are just discovering their powers. It also is rich in lore and history, and you can uncover more about the dusk circles and the monsters as you progress through the game, why they exist, where they come from, etc. It’s futuristic, dark, and scifi, with some religious overtones; however, the story never sseems to take itself too seriously; with several ecchi (perverted) jokes, I think the humor is a bit over the top, and some of the cliches over-used, which can distract from the story.

    Gameplay: 10/10 In addition to exploring the dungeons, you are also able to partake in dating and after school activities, similar to the Persona series (another Atlus title). This almost feels like it could be another Persona game in a lot of ways to me. The main difference is that, instead of using personas in battle, you use an ability called Class Mating. Class Mating occurs by selecting a female team member and joining her in the church to create “star children”. These children have various classes, such as swordsman, magician, cleric, etc, and their stats, skills, and even appearance, depend on which female you’ve chosen, and the bonds that you’ve formed with her through the dating aspect of the game.

    Star children always must be used in groups of 3. If you have 5 star children, you can only use three of them; but if you have 6 star children, you can use all 6. You can use up to 9 star children at any time,by following this rule of 3’s. The star children receive a boost within the dungeon by bringing their mother with you. Which brings us to the next point…

    Each time you enter a dungeon you can select one female team member to join you. Each female has a different element attribute, and you will have the best success by choosing a female who’s element is strong to the element of the dungeon (which is displayed before entering the area). As mentioned above; if any of the female’s star children are in your group; those star children will receive a nice bonus as well.

    There’s a lot of things to do, a lot of skills and abilities to use in combat, including chain and combo attacks; and a lot of fun things to do outside of combat too. In addition to the dating sim portion of the game, there’s also a city building simulation aspect. Once you run out of space for or get tired of your star children, you can “grant them their independence” which removes them as a playable character, but you will find them working in new shops that open up in town, and the town will grow and offer new items for purchase, and new events may be unlocked, etc. It’s a very fun game. Both the combat portions, and the city and dating sim portions feel very well fleshed out. And there are multiple endings which really increases replay value.

    Concept: 8/10 I think that the classmating aspect is really original, and I love that the game offers so much to do outside of combat too; however; it does feel, more or less, like a Persona “clone”. Persona is one of my favorite series, so nothing wrong with that really. Although for originality; if you removed the classmating aspect, it would not be very original at all. Also, the combat feels too easy early on, and the story is sometimes bogged down by too much ecchi and humor and not enough suspense and maturity. Still it’s an amazing concept, and everything is well done without any aspect of the game feeling lacking.

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    Characters: 9/10 I really like the characters in this game; as always in a dating sim style game, the main character is a bit of a blank slate so that you can “plug yourself into the game” and immerse yourself as that character. The females and the teachers and friends and rivals in the game all feel really well fleshed out. I appreciate very “real” characters who have flaws and secrets that they hide, which are slowly revealed, etc. I think the way they introduce the characters and the fact that you actually have to put in the time to learn more about them, etc; sorta simulates how we form real bonds and relationships; and that is a very unique thing in this game. It definitely makes me care more about the characters I’ve drawn closer to throughout the game.

    Graphics: 10/10 The PSVita version looks fantastic on my PSTV / HDTV – I haven’t played the NDS version – I’ve heard mixed things regarding the frame-rate of that version. All of the girls are SOOO cuuuute. I don’t know which one is my favorite. There are anime cut-scenes, and some “magic girl” transformation scenes when entering combat and performing skills etc. These get old after a few times, so thankfully you can skip them whenever you want. Also your equipment is reflected in game, there’s costumes to collect and lots of ways to customize the physical appearance of your characters. The dungeons themselves are a bit, bland, and at least on my TV, they look sorta pixelated somewhat, same with some of the monster designs; but this is more than made up for with the beautiful characters and anime cut-scenes.

    Music: 5/10 I dunno, the music is okay; but it’s kinda “jut there” – I wouldn’t say it’s bad; but it’s not really memorable either.

    Voice Acting: 7/10 I’m surprised, I actually don’t hate this dub. I think it’s actually “pretty good” – for an English dub. But I did notice a LOT of recycled / can messages that play during the game. I’m disapointed in that. I wish it had full voice acting; if it did, I might have given it a 10/10 because the acting itself is actually not bad. But most of the times instead of the characters reading the lines you just hear them say “Okay” “Roger that” “No” “It’s Alright” etc. Only certain scenes have full voice acting; and the canned phrases can get a bit annoying because they use them so often.

    Final Scores:

    Story: 7/10

    Gameplay: 10/10

    Concept: 8/10

    Characters: 9/10

    Graphics: 10/10

    Music: 5/10

    Voice Acting: 7/10

    Geeky: 4/5

    Sweetie: 4/5

    Overall: 64/80 80% B- “Very Good Game For Girls”

    Conception II: Children of the Stars Review Read More »