I spent the weekend with my Chinese Parents… video game for Nintendo Switch that is. There are many aspects of this game that I really enjoyed. It is quite addicting. I probably sunk 20 hours into the game and am on my 5th generation. I’ve sprinkled some random screenshots throughout my review. At the end of the review is our score card and final verdict along with a gallery with all the screenshots I’ve taken so far. (Gallery is having some errors, too many photos, so I will try to add it in later).
Title: Idol Master Million Live Theater Days
Genre: Rhythm Game with Visual Novel elements
Publisher: Bandai Namco
Release Date: June 28, 2017
Where to Get: See Below:
Itunes (Japan Only): https://itunes.apple.com/jp/app/…
Google Play Store (May also be Japan Only – not Sure) https://play.google.com/…
How to Get: You can check out my review of Aikatsu Photo on Stage to learn how to get free Japanese Itune items by creating a free Japanese Itunes account. In Aikatsu Photo on Stage, I was unable to help android users locate the game as it does not run on Bluestacks (or any rooted devices). I do not know if the same holds true for Idolmaster Theater Days as well. If so Android users may need a VPN Tunneling Service, which I know nothing about. Sorry.
Also in the case of this game when registering for a new account, be sure you select Japan as your country. This cannot be changed later. You can leave “English” as the language, but this only affects emails Bandai will send to you, and does not affect the language actually in the game – which is sadly only available in Japanese. Later, if Bandai ever releases the game in North America and in English you will have to make a new Bandai account to play the English versions of the game. But we’ve never received a single IdolM@ster game, despite success of their Love Live series which is very similar, so I don’t think the chances of English localization are very high! 🙁
Overall: 66/80 83% B “Very Good Game for Girls”
Overview: 10/10 – I have a new obsession, as anyone who follows me on Instagram may have noticed this past weekend. Idol Master Million Live Theater Days may just be my new favorite mobile game of all time. It takes what I enjoy about Love Live, Aikatsu Photo on Stage, and Idol Master Cinderella Girls and smooshes them all together.
Graphics: 10/10 – The best part about Theater Days is that the girls are rendered in Live 2D just like Ensemble Stars, Dream Girlfriend, and countless other anime games. This technology allows for very lifelike anime renders. While 3D would feel stiff and 2D would feel flat, Live 2D finds a balance between these two. I can’t get enough of these Live 2D games!! In fact I wish to see the technology used even more, not just on mobile games, but PC and Console Games as well. I don’t know if this technology was used on Nekopara, but the result is VERY similar. The models look more clean than the cel shading technologies used in Catherine and School Days. Live 2D is the best thing to ever happen to anime games. More companies need to take notice.
Not only do they look great, the girls appear on stage as full bodies, not just a tiny face in a circle like in Love Live School Idol Festival. Aikatsu Photo on Stage also has full bodied — but static — images (which kinda “bounced” up and down at times on the screen). But here, in Theater Days, thanks to Live 2D, the girls dance and sing on stage with unique dance routines choreographed for each song and each singer; and it’s just so incredibly cuuuute!!! I can’t stop playing, watching, and taking like a bazillion screen shots, seriously! Just check out my instagram account lol.
Music 10/10 – Aikatsu Photo on Stage seemed lacking in the quality of the music compared to Love Live, but Idol Master Million Live Theater Days is at least as good, if not even better, in music when compared to Love Live. The songs are seriously addictive. I really like some of the earliest tracks like “Brand New Theater” and “Sentimental Venus”, but all of the songs I’ve heard have been good. I’ve played and watched the music videos (in game after beating the song at least once), over and over, all weekend. The music is so good, and the girls’ dancing is so well timed with the music. It feels so real, like you really are at a concert. The lights on the stage, the audience, the movement, the emotions, omg. It’s indescribable. There’s also excellent voice acting in the story scenes as well.
Gameplay 8/10 – And like Aikatsu Photo on Stage and Idol Master Cinderella Girls you can dressup your girls in different outfits. I haven’t figured out how to do this yet. I’ve won, what looks like white, wedding dress, looking rewards from several songs, but can’t figure out how to use them or equip them. But I do see that we can change the uniforms for each member of our party, I just don’t have anything showing up when I go to this menu to change their outfits, except the starting red/white/blue outfits they are given at the beginning of the game. Perhaps the white dresses are materials or tokens to draw new outfits or something else useful and related to outfits. I just know there are costume changes, and the costume changes will be represented on stage when playing or watching / listening to the songs.
There are also visual novel like elements to the game. I can’t read Japanese, but luckily there is only 1 response / option to select. I’ve only found 2 instances where I’ve had to make a “choice”. The first time was when choosing which starter card I wanted. I picked the girl in the pink sweater with side pony tail. The other time that the game asked me to make a choice was shortly after that, when a new girl is introduced, she has very short hair, sometimes in short pigtails with red ribbons and a green dress. — I think the main girl I had drawn already was jealous of the new girl, I think based on their facial expressions / interactions. My “main girl” and 2 other “starter girls” were in another room talking about something/one when the “new girl” overheard them, and they apologized and got embarrassed. I was presented an option, probably something encouraging the girls to get along. Whatever I picked seemed to surprise the girls. Story went on for a bit, then they all sang together, after the performance, my “main girl” came to me and asked something of me. There were 2 options, and the one I picked seemed to make her happy / satisfy her a bit.
There will be other chances to interact with your girls, any time you are logged in, you can move around different rooms, and find your girls randomly going about their day. Sometimes they will have an “!” or a “…” bubble above their heads, when tapping on a girl, you can listen to what they have to say, which usually doesn’t even require any feedback from you – and rewards you with XP and the rare/summoning currency.
You rank up as a producer by completing these “quests” and of course by putting on live performances which is where the majority of the gameplay comes from. You assemble a team of 6 girls. They have different attributes such as Princess, Fairy, and Angel. The song attributes change every day. For example, yesterday the songs wanted Princess, and Today they want Fairy. On my first day of play they wanted “All” which I guess would require a balanced approach. You can have several different teams built and saved up and switch freely between them. It also seems you can have it build the teams for you by hitting the pink “recycle” looking icon, and then choosing the attribute you want. For example, Princess would autofill your highest scoring Princess cards into the team. This doesn’t mean that only Princess members would appear, because you might have a fairy or angel who has high Princess points too. This probably all sounds familiar if you’ve played other titles such as Love Live School Idol Festival.
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Hang tight; things are going to get confusing if you’ve never heard of this series before. Growlanser Generations is the name of an American version of Growlanser II and III (that’s the one I’m reviewing below). BUT Growlanser Generations is the name of a Japanese game in the same game series, which is Growlanser V (and this game was also released in America as Growlanser Heritage of War, but I hate (or at least strongly dislike) that one, so I’m not reviewing it (at least not right now).
So Keep in mind, this is a review of Growlanser II and Growlanser III (Generations NA). And it is NOT a review of Growlanser V (Generations JP) Got it? Good 🙂
Title: Growlanser Generations
Publisher: Working Designs
Release Date: 2004
Genre: Strategy RPG with Dating Sim Elements
Where to buy: Amazon has a few available ranging in price from $65 to $95 depending on quality and deluxe or standard editions. You can browse whats available on this page here: http://www.amazon.com/Growlanser…
Overall: 71/90 79% C+ “Good Game For Girls”
Concept: 7/10 Though packaged in America as a single game, this is originally two separate games (though from the same series) in Japan. Growlanser I was never released in America, which puts us at a disadvantage because Growlanser II’s story takes place at the same time as, and has the same characters as, Growlanser I. It is basically letting you play as the opponent’s army from the first game, to draw sympathy and give you another look at the war from a different view point. But since we never got Growlanser I in America (I’m sure Working Designs would have if they could, but this game actually was one of their last games and probably partly responsible for the ultimate demise of the company – selling two games, for the price of one, at the expense of double the staff hours, wages, localization fees, etc.) — Anyways, since we never got the first game, Growlanser II is mostly a stand alone story for English speaking players – and I felt its story, while good, was weaker than III – which is intended to be a new stand alone story – because Growlanser II is supposed to be enjoyed with Growlanser I.
Anyways, beyond that, they are both real-time strategy rpgs with a high amount of freedom and player choice and consequence. Choices matter, and there’s a branching plot, mostly focused around who you date in the game. There’s multiple endings and of course the data from one game to the next can be carried over from game to game.
Gameplay: 8/10 The gameplay in these two games features real-time (as opposed to turn-based) strategy rpg battles which sometimes have you trying to reach the edge of the map to “escape” or sometimes destroy all enemies on the map, or sometimes must protect an NPC from being killed. Growlanser III expands on the gameplay of II by allowing you to freely move around the overworld instead of just choosing points on a map. However, Growlanser III cuts the active party members in half from 8 in Growlanser II to just 4 in Growlanser III. Growlanser III also raises the encounter rate significantly from that of II and introduces proceduraly generated dungeons which are sometimes rather hit or miss in their design.
Upon gaining a level you can spend attribute points to customize your party members to your liking, which is just another testament to the freedom of choice these games provide. Also as you level up your equipment, you can unlock new spells and abilities that are tied to the equipment, making the equipment a key focus of your battle strategy. You can team up with party members to unleash joint spells and abilities and you are also free to move around the map, not stuck using a grid based system in other Japanese strategy games such as tactics ogre and final fantasy tactics.
Because the game has a branching plot and multiple endings, there are some things which may happen in battle which would typically be a gameover in most games, but in this case, the game goes on (not always, haha sometimes it REALLY IS a gameover lol.) – Sometimes though this can throw you off the route you want in the game so save often and make use of multiple save files.
Outside of battle there is not much to do in this game (aside from talking to your comrades which can influence the storyline which is a big draw to this series) — That is changed years later with Growlanser Wayfayer of Time on PSP which introduces city building and “pet” raising elements to the game series. (But that’s a review for another day (maybe soon).)
That’s not to say that all you do is hack and slash your way through Growlanser Generations either. Both games feature a huge branching storyline with several secret hidden side quests and dialog scenes which unless you take time to back track to previous locations and explore the map fully, are very easy to overlook. If you enjoy exploring every nook and cranny of every location, you’ll really enjoy the huge worlds and the fact that this game does not hold your hand or force you down any “correct” path as it’s very non-linear. However, there are some gamers, who may find all this back tracking and side questing to be tedious.
Storyline: 10/10 Both games have a very emotional and action packed story which is fueled by the theme of war and focuses strongly on character backstory and development. They take place in a fantasy setting, however; it is draped around a very modern and realistic atmosphere that makes the characters and story feel quite engaging and believable. Mostly, what I enjoyed about these stories is the overarching theme of betrayal, trust, sadness, and pain that are told through the events and actions that happen in each game. As mentioned above, Growlanser II definitely has the weaker story, because in America, we only experience “one half” of the “game” (although it is in fact 2 games in Japan too, Growlanser II is a “direct sequel” – and not only takes place “after” but also concurrently during the first game. So I can’t deduct points here, because it’s no fault of the game that we only have “half” the story here.) Overall, the story becomes very emotional and the sheer volume of the game world itself and lore added into every nook and cranny and dialog options and extra scenes really help bring these games to life.
Characters: 8/10 Growlanser II is packed full of dozens and dozens of interesting characters. Like most branching plot games, some character routes are more well developed than others. Growlanser III significantly cuts back on the number of characters, BUT in exchange, they devote the time to writing a very interesting and well developed story around those characters. As I’ve said a few times, III is definitely the more story-focused of the two games in this collection, and that also shows through character development and interaction – not that it was terrible in II either, but III just really digs into it more. 12 years later I still deeply remember the story and characters of Growlanser III – while I only sorta vaguely recall some of the characters of Growlanser II.
Graphics: 7/10 While the character portraits themselves are LOVELY and very appealing, especially I think to females, as they’re rather “Shoujo” in nature, the battle effects, background environments, and other artistic elements are very underwhelming, even for a PS2 game.
Music: 5/10 – It’s been awhile since I’ve played, but I can’t recall having a strong opinion of either like, or dislike, for the music in these games. I’ll update this the next time I play 🙂
Voice Acting: 8/10 Working Designs is always pretty good with their localizations – of course they westernize things and take some pretty big liberties with their translations (which some fans criticize them for) but for me, I’ve always enjoyed their sense of humor and found it often times make a dry script more engaging – not that I think Growlanser is dry by any means, but it’s always fun to see Working Design’s little touches. That said, the cast is very good, reusing many actors from previous Working Designs titles (such as Lunar and Vay). So if you enjoy the voice acting in those games, you’ll enjoy it in Growlanser as well. Each game has probably about 2 or 3 hours of voice over content – which isn’t much when each game probably spans hundreds of hours through multiple story lines and endings. But hey, there are games from early 2k that don’t have any voice overs at all, so can’t complain much. I would’ve liked the option left in for Japanese voices as well but I understand those are expensive with licensing fees and Working designs was such a small little studio. I appreciate all the love and care they always put into their games and I feel out of all the 90s Dubs out there, Working Designs were some of the best!
Replay Value: 10/10 Both games feature Multiple endings, though the differences to these endings are definitely more distinctive in Growlanser II as opposed to III. There’s also tons of hidden side quests and dialog options which will require multiple playthroughs to experience everything these games have to offer. Between both games, you’ll probably spend hundreds of hours to get 100%. I’d wager it’s about 35-40 hours per single play through.
Overall: 71/90 79% C+ “Good Game For Girls”
Title: Graduation 95
Publisher: Mixx Entertainment
Genre: Simulation – Life Sim, School Sim, Dating Sim, Raising Sim, Stat Raising Sim
Where to Buy: Damned if I know. I spent a half hour just now trying to google it and came up empty. Maybe ebay? Although I just searched there and the only thing coming up is the Japanese import version. Glad I still have my English copy by Mixx Entertainment.
Overall: 69 / 90 77% C+ “Good Game for Girls”
Concept: 10/10 You play as a teacher to a class full of lovely young ladies who need your help and guidance in order to graduate. The gameplay is quite similar to Princess Maker in a way, but with all the things teachers do, such as making up lesson plans, assigning homework, detention duties, seating arrangements, tutoring, visiting the students’ homes, or chaperoning trips and vacations, and since it’s a Japanese game, it has the iconic anime themes we know and love such as sports festivals, school festivals in which you choose what your class will do such as host a coffee shop, haunted house, or school play, etc. I love this game; but sadly, it was a commercial failure which almost bankrupt Mixx (now known as Tokyopop). Mixx Games, one and only game, was a critical failure, but still one of my favorite PC games of all time. I last played it about a year ago and would be playing it right now, but misplaced my CD (though I seen it recently, so I will soon play again).
Gameplay: 9/10 I explained a lot of this above; but basically you choose different subjects to teach each week. How successful your students are depends on their strengths and weaknesses (some are better at English, while others are better at math for example). If you focus too strongly on one subject, the students who dislike or struggle in those subjects will begin to complain and criticize your teaching ability. So you need to come up with a well balanced lesson plan. You can also help your students improve by selecting their weekend activities for them (It’s been awhile, I think you can only select weekend courses for one student per week). You then decide where you will be that weekend as well. If you encounter the girls on the weekend, you can chat with them which can have both positive and negative effects on your relationship with the girls as well as with their studies.
Also as to be expected, girls will be catty with one another. If the girls are not getting along and causing drama, their studies will suffer. You have to step in as the adult and encourage the girls to make up. If they are being too stubborn you can change their seating; however, some students perform better in the back or front row depending on their learning style; and just like a real school, if friends are sitting too close they will goof off and not study as hard as they should.
There are many different ailments which can effect the students too; they can become sick, runaway from home, take part time jobs, move in with boyfriends, or become stuck up, all of which effect their studies and attitudes towards you and the other girls.
If you catch your students behaving improperly you can try to convince them to change their ways; but almost no matter what you do, the students will be angry and also their GPA will drop.
The students must obey rules and also keep their GPA high enough to graduate by the end of the game; and this is no easy task at all!!!! Upon Graduation, they can become many different things, including your bride, similar once again to the myriad of endings in Princess Maker games.
This game is good (or excellent even) in small doses; and I am super addicted to it; I keep playing it over the years; for 20 years now I’ve been playing this game and it’s still just as fun as ever!! That alone speaks volumes for the gameplay. HOWEVER, the one caveat and the one point I deducted is because, like most simulation games, the gameplay is very repetitive. To make matters worse, Graduation is a LONNNNNNG game. I dunno how long; but it feels really long and slow; much slower than other similar games. Although, to once again give credit where credit’s due; I can’t think of a single other game (at least not one available in English) that is this much of a “teaching simulator” One where you perform such roles as a teacher, the seating arrangement, the lesson plan, lecturing and providing advice and guidance to your students, supervising trips and club activities, seeing the students evolve from one semester to the next, etc. It’s a very original and unique gaming experience and that alone makes it incredibly fun. But yes, the game does suffer from repetitive and sometimes uninteresting gameplay. But it’s the type of game, that is best enjoyed one or two days a week, and give yourself a break from it for awhile and return to find it fresh and exciting again.
Story: 3/10 – There’s really not much of a story. You’re a new teacher in a new school. You teach and advise your students. You can play as a playboy pervert, a strict professor, or want the students to like you and be buddy buddy. But ultimately, the main character is left very blank and not very visible in the game. As a result, the only story is really just a high overview of explaining the role you play, and the rest is left strung together by random encounters, events, and multiple endings.
Characters 8/10: While the player’s character is left blank, the other students are well fleshed out; and although they can be stereotypical at times; they still endear themselves to you and make you worry about them and make you want to help them graduate. There’s Mina, the sick and shy student who doesn’t have a lot of friends because she’s missed so much school; there’s Cindy, an airhead “valley girl” who’s popular, pretty, but not very “bright”; there’s a Tsundere with glasses who the other girls dislike because of her “teacher pet” personality; a lolita girl who acts very childish but is also very cute and innocent, and a very rough tomboy girl who loves drinking, eating, gambling, and fighting. I found it a bit hard to like the characters ultimately due to the horrible voice acting in this game. But I’m only deducting 2 points for that, since I’m going to score voice acting separately down below; but it was bad enough that it really did effect my attachment to the characters.
Voice Acting: 3/10 As mentioned above; the voice acting is so over dramatic, and so cliche that it makes me sick. They used a typical valley girl accent for the blonde girl; and the lolita girl is NOT CUTE SOUNDING AT ALL. She’s probably the worst, sounds like a mouth full of mush or someone with a permanent sinus infection, and her voice is too deep / too old sounding to be cute. The loli girl would have been my favorite but I found her incredibly hard to tolerate because of the voice acting. The tomboy girl has a very thick new york or new jersey accent; and the tsundere and sick girl both have mediocre at best, to sometimes overdramatic deliverance of their lines as well. There’s not one single voice actress in this game that I would consider “good” – So why did I give it 3 out of 10 stars? Because, one, it is fully voiced. two, this is the 90s typical shit dub quality stuff here not making an excuse for it to be shitty; just when I compare it objectively to stuff in the same time frame, yeah its about equally as bad, and lastly, and largely, because the vocal opening song by the original Japanese cast was left in tact, and it is catchy as hell. Which brings us to the music…
Music: 8/10 The music in the game is all very peppy and fun and light hearted. The music also changes each semester which is a nice touch. I’d also say the music is fairly memorable, especially the opening theme which I can still hear in my head today.
Graphics 10/10 : Graphically, the game is dated and older of course; however, it was one of the first anime games to come to PC (in the USA) as opposed to console. And the character designs are cute and attractive for the most part (once again keep in mind, this was the style back then in the 90s for anime). There are numerous changes that the girls undergo which are visible with different sprites being used in the game, the chibi sprites are adorable and pretty highly detailed. The anime “standees” or “profile pictures” of the girls when interacting with them are also quite good; and once again reflect the girl’s moods. Hint, when she likes you, she looks much more sexy. There are also scenes such as at the beach, shrine, or other areas where you see the girls in different outfits, hairstyles, or cute poses. There’s also the option to view all of the art on the disc to see any sprites you may have missed. I loved the new years ones the best. All and all; the art is bright, vibrant, and varried enough to keep your interest; like any good game in the visual novel / sim genre; it is full of special cg and event scenes which reward you with new artwork as well.
Replay Value: 10/10 This game is hard as balls, chances are you will be playing multiple times. I recommend save often, in multiple different save files. Even if you do beat the game with “good” endings the first time; you might want to replay it because there are different career paths and endings for each girl (and you get to see all of the girls’ endings each play through which is unique to this game too; where as most visual novels focus on unlocking one girl’s route/ending at a time; this game puts you in control of a classroom and lets you see how things turn out for each of your students.) In addition, there are some choices you will make which close off other scenes from you; such as if you choose to put on a school play you’ll miss the coffee house or haunted house festival scenes. These scenes also change based on who you assign to each role and the girl’s relationships with eachother and their stats. Also because this game is so unusual and so unique; if you’re like me, you won’t be able to resist replaying it at least every few years. It’s just a novel and fun concept that has not made it’s way back overseas since this game’s release. Nothing like it before, or since, in 20 years time. I hope someday to see other similar games. In fact, I found a kickstarter for a similar game here that you should check out.
Note: There’s an Otome version of this game called Graduation M where you raise male students and play as a female teacher; but as of this writing, it has never been translated; neither officially nor fan translated so it is unplayable unless you know how to speak and read Japanese.
Overall: 69 / 90 77% C+ “Good Game for Girls”
“Yesterday’s” Manga> Magic Knight Rayearth Vol. 4
I was asked by a reader that I met on crunchyroll’s forums today if I would please review the School Days visual novel, from which the popular yandere anime is based. I actually picked this game up a few months ago in Groupee’s Visual Novel 2 Bundle sale. And I’m glad I did.
Now before we go on, this is an adult game, or hentai game as they call it. I won’t be putting any adult screenshots or going into too much detail about these scenes. There is a lot of REAL story elements and it’s more than just all about sex, but you should know that there is still a fair amount of Hentai in this game.
With that out of the way, the single coolest thing is that unlike visual novels that you click and read, Playing School Days is more like watching an anime. You only have precious few seconds to make a decision when prompted to do so or the story makes one for you lol.
Everything is animated, everything moves, everything’s fully voiced (in Japanese with English subtitles of course), and all of this creates a game in which everything feels so alive. And everything is happening in real time. That’s my favorite thing about School Days.
It’s even presented like an anime, divided into chapters (don’t worry all included in one game) that are separated by opening and ending theme songs and credits rolling. The opening changes too depending on whose route you’re on at the time. A nice touch to help further create the illusion that you’re watching an anime, instead of playing a game.
With the initial thoughts out of the way, let’s take a look at some of the mechanics of the game below:
Title: School Days
Genre: Visual Novel
Publisher: Jast USA
Platform: PC (there’s many console versions too but none of them were released in English)
Where to Buy
Note: This game has never been released “officially” in English, but it has been fan translated. You can grab the fan translation patch AND the handy walkthru from this site here: https://sites.google.com/site/loverevoguide/translation-project/download They also tell you how to patch your copy of the game.
The game can be purchased from sites like Yes! Asia or Play Asia or occasionally found on Amazon It’s currently only $8 bucks on amazon with 34 copies available, so that’s the one I recommend buying from (at time of this review).
For $8 bucks PLEASE help support the industry and send a message LOUD AND CLEAR that English speaking gamers WANT otome games like this by choosing to BUY the game instead of downloading a rom of it online. (You know, especially since Idea Factory right now IS listening to us American fans and bringing us many of their Otome games, because, this is in fact, also an Idea Factory game too! So chances are good, if they hear us say we want it, they’ll release an official English version.)
Here’s the link: http://www.amazon.com/Otometeki-Kakumei-DS-Japan-Import-Nintendo/dp/B0013D98Q0
So the past few days I’ve been playing this game again. I had tried to play the game a few years ago when the fan translation came out. But it kinda offended me. I’m overweight myself. And the message that it sends to young girls just sucks to be honest. The main problem I have is that all of the characters except for one of them, treat the girl (that’s you by the way) like sheer crap. Like she’s less than human. But the main character is so dumb that she wants their love and affection anyways and so she decides to lose weight to impress these assholes. Okay, fine, if you want to lose weight, that’s cool. I want to lose weight too; but you know, for the right reasons, like not getting diabetes, and being able to keep up with more fit friends and family when they want to go outdoors and be active and well to look and feel better for myself. I mean fuck everyone else. My weight has never been an issue for any of the guys I dated, except for one, and he was an abusive asshole and not worth all the time and effort I put into things. BUT enough about me — Let’s get back to discussing Love Revo.
I began again, because, man there’s a lot of people online who LOVE this game…. I think I must be missing something here…. and I kinda was…. I think when I first played it a few years ago I was confused about how large the girl actually was. The measurements are in Kilograms. I’m like what the fuck she’s only 100 lbs. But no, actually she’s 220 lbs because she’s 100 KG when the game starts, about the same or close to my weight, so yeah, my bad. She is obese. (and so am I) And actually… once you get your weight down to 89 KG or less, the guys begin to be nice to you… which is still PRETTY DAMN BIG…. ESPECIALLY… considering the fact that this game is ONLY available for sale in asian markets — 89 KG is 196 lbs…. Which is HUGE for an asian. Now before you get all mad and butthurt, I’m not trying to stereotype (or body shame anyone for that matter), I’m just saying that over there, with body shaming and stuff, and the peer pressure to fit in, o they would typically be a laughing stock at that weight because you know, that’s just how their society rolls over there. That’s all. Everyone is like a size 2. And if you aren’t a size 2, you’re ostracized by your students, peers, and even your family. SOOOOOO On that note…. Well this game isn’t that bad. Hell. 196 lbs is still Obese by a doctor’s definition, even in America, land of the fat. But it’s a lot healthier than 220 lbs. I’d like to lose 30 lbs like that too LOL. So on that note… This game is not REALLY about body shaming, but about just being healthier. But it’s STILL about losing weight for the WRONG reasons. which upsets me. 🙁
That said, as I continued to play the game, I began to think about losing weight myself. I hate exercise, like most geeky gamer girls probably out there. And I already don’t eat much and eat clean and healthy, lots of veg, etc, so I know for me, the whole obstacle, is I need to exercise dammit. I’m sedentary at work and in my leisure time. Playing this game made me feel like I should start exercising, and that exercising might be fun, and that wow look at her weight drop off, I want to lose weight like that too! I got kinda motivated by it I guess is what I’m trying to say. There are better games out there, that actually you know, help you to burn calories, such as “Walk it Off” or “Dance Dance Revolution” or “Just Dance!”; but still, any game that can make a fat girl want to exercise, has some merit I guess.
There’s also a new recently released, unrelated but similar Otome IOS Iphone Ipad game that helps you work out. I think I might download it (and review it at some point). Which is called, Burn your fat with me girls! which you can grab here for IOS: https://itunes.apple.com/us/app/burn-your-fat-me!!-for-girls/id657192163?mt=8 and here for android https://play.google.com/store/apps/details?id=jp.funsolution.nensho_eng&hl=en
Actually the news of the release of the above Otome weight loss IOS app is what prompted me to want to replay Love Revo.
I spent 3 days with Love Revo this week and this is what I discovered:
1.) It’s not as “bad” as I thought in terms of body shaming and making the character “throw herself” at these men.
2.) Not all of the characters are assholes. (Though some of them are and I still don’t like that they only get “nicer” when you lose weight.)
3.) It’s actually really educational and fairly accurate
a. It focuses on weight loss from different core muscle groups such as arms, legs, abs, face, whole body, etc.
b. There are a huge number of different exercises that target the different muscle groups and you get better results by mixing up your workout routine
Update: It’s been a few weeks without an update to my blog. I’ve been very busy with work, including traveling out of state for work and I haven’t had time lately to write any new reviews. But I’m back. Today I’m reviewing Shira Oka 2nd Chances. I played this game last year and really enjoyed it. Let’s take a look at it together below!
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Title: Shira Oka 2nd Chances
Publisher: Okashi Studios
Genre: Visual Novel with Dating Sim and Stat Raising Elements
Where to Buy: http://www.okashistudios.com/