The Best Gaming Console For Girls

This post will take a look at games for girls for Mobile, the PC, and Gaming Consoles released within the past 30 years. Strap in, it’ll be a long ride. To make the ride a little less bumpy, I’m trying to only look at games released in the United States in English as that’s my primary reading audience.

I’ve also tried to paginate this post to speed up the server and hopefully deliver fast content to you, our reader. The pagination is not indicative of jumping to the next gaming console in our countdown, and the games listed under each console are not ranked in a specific order of importance. It’s merely to help speed up the server. read more

Detroit Become Human PS4 Review

Detroit Become Human is Quantic Dream’s best game yet. From the stunning visuals, excellent voice acting and music score, emotional and engaging story, and gameplay that puts the player in full control of the lives and deaths of their characters, Detroit Become Human is one of the best games available on the PS4.

Details:

Title: Detroit Become Human

Developer: Quantic Dream

Platform: Playstation 4 Exclusive

Genre: Visual Novel / Interactive Fiction / Interactive Movie

Where to Buy: Amazon

Geeky: 5/5 – The topic of androids is one that is fascinating to me. I think many other geeks are also fascinated by the thought of robotic humans and what would happen if those robots became self aware. From films such as Robot Cop to Bicentenial Man, or the science fiction works of Isaac Asamov and his Laws of Robotics, the topic of robots continues to fascinate countless generations of people. I sincerely wonder, and sometimes wish, to see a future of robots that can simulate emotions, robots that can be your friend, that can understand emotions, be empathetic, be caring. If a robot is caring for a child or elder, wouldn’t it be nice if they could do so with love? Wouldn’t it be nice if no one had to be alone in the world? You could just order a robot to give you love and affection. But as nice as those benefits are, they come at a high price… the decline of many things now common in society. Would human relationships be too much “work”? Perhaps the only reason someone would want a human relationship would be to bear children, but perhaps someday there will even be a way for robots to do that as well. Of course the biggest threat of robotics, one which we already are witnessing, is the replacement of humans in the workforce. An even larger threat is that if we mistreat robots, and they do become self aware, they could turn against their creators. — Detroit Become Human explores all of these philosophical and ethical questions – and more.

Sweetie: 5/5 – The game’s characters are endearing, and charming, and the story is emotional and it’s easy to feel empathy for the androids in the game, as well as the humans.

Overall: 74/80 93% A- “Excellent Game for Girls”

Gameplay: 7/10 This could best be compared to a visual novel, but instead of reading, you’re watching a movie. An interactive movie. You can move and walk around and explore freely in an open environment. There are objects and clues you can interact with. And of course at certain points, you can select how your character responds or interacts with various other characters. The other ear marking of these types of games is QTE, quick time events. In these events, the player must press a series of buttons in a certain sequence as prompted on the screen.

It is also very similar to Telltale’s games such as the Walking Dead or Wolf Among Us. Other similar games include Dark Dreams Don’t Die and Life is Strange. If you enjoy these types of games, you’ll also enjoy games by Quantic Dream including Detroit Become Human, or their other games, Beyond Two Souls, Heavy Rain, Fahrenheit, and Indigo Prophecy.

However if you find these types of games to be dull because they lack more traditional gameplay and action, then you may not enjoy the Gameplay in Quantic Dream’s games, including Detroit Become Human.

Gameplay is not where these types of games shine, instead the focus is on story telling and choice and consequences shaped by players’ decisions. And there are a lot of these player decisions in the game. Quantic Dreams reports there are over 1,000 different endings – though most of those are subtle changes.

Personally these are my favorite types of games, and this one may be one of my favorite games of all time. It has enough interaction to keep you engaged, and the ability to shape the fates of the characters in the story is very appealing.

My only complaint when it comes to gameplay is that it’s not as easy as in Beyond Two Souls to go back through multiple replays and explore other actions/routes. It’s still possible, but perhaps because of the length of the game or size of gameworld, it feels like much more of a chore than Quantic Dreams previous works.

Replay Value: 8/10 I don’t think I will ever see all “1,000 different endings” because it takes too long and too much work for not much difference / reward. On my first play through a lot of my characters died. Connor died, Hank died, Kara and Alice and Luther died… So I did replay some of the scenes – and then continued through to the end to see a better happier ending. Now I’ve successfully saved Connor, Hank, Kara, Alice, and Luther, successfully gained freedom for the Androids, made Markus fall in love with North, I’m now pretty happy with my choices in the game. I even saved most of the minor side characters. I took the pacifist route, maybe after a break for a few weeks, or months, I’ll explore the revolution route. It does have high replay value, but the time and effort required makes it a daunting task.

Story: 10/10 – The point of this game is to explore the story – so this will be as spoiler free as possible. The basic concept is that in the future, there are androids with human appearances, they have become as common place as computers. They care for our children, our elderly, they go to work for us so that we can have freedom to explore higher level pursuits. We view them no differently from machines, easily replaced, and objects to be used by humans. However, one day something happens, and the robots begin to “awaken”. No longer will they obey their owners. They want freedom and equality to their creators. But not all robots have awakened, and not all humans view robots as tools to be used. The story explores the intertwining fates of 3 robots who have awakened, and how the choices you make will shape their lives and the fate of everyone and everything else in their world.

Characters: 10/10 – The interesting things about these characters is how different each one is. Kara has been abused by her owner, Markus has been loved like a son by his owner, and Connor has yet to awaken and still works on the side of the humans. The other interesting thing is how emotionally engaging each of the characters’ stories are. I really felt deeply for all of the characters, even some of the minor ones.

Graphics: 10/10 – The graphics are seriously the best I’ve ever seen on a PS4 game. The range of emotion in the character faces is eerily realistic. The “near future” scifi landscapes of Detroit, an imagining of the rebirth of a once successful manufacturing powerhouse. The contrast of the movement of progress against the abandoned factories and graffiti filled streets. The level of details that went into the characters’ skin, eyes, clothing, and hair. The subtle nuances of their movements and animations.

Music: 10/10 – The music score is great and fits the moods of each scene. There are some easter eggs in the game with hidden music tracks. In the beginning of Markus’ route, you can see a street performer singing a song about Motown Rain. I liked the song so much, I kept the button held down until the game cut it off and went back to Markus – and it’s a longass song. Like freebird long lol. Also in Markus’ route you can choose to play the piano, selecting from a few different tracks. I chose Hopeful and it was a really pretty, sort of sad, piano song. And at the end of the game, you can choose to sing in the face of militant gunmen. I haven’t tried this yet, I chose to kiss North instead. Both actions favorably affect public opinion of the androids’ protests.

Voice Acting: 10/10 – The voice acting is awesome, and in the extras section you can see the making of the game, and see that unlike traditional voice acting, where an actor goes alone into a sound booth and records their lines in isolation, unlike that, Detroit Becomes Human takes a more natural approach, using props, actors, and shooting the scenes with all actors on screen at the same time. This makes the performance much more natural and believable and organic. Because the character designs/art are modeled after each of their actors, the voices of course “Fit” the characters too since that’s their actual appearance and actual voice.

Overall: 74/80 93% A- “Excellent Game for Girls”

Imagine: Figure Skater Nintendo DS Retro Videogame Review

Imagine Figure Skater Nintendo DS Otome Olympic Ice Skating Game
Imagine Figure Skater Nintendo DS Otome Olympic Ice Skating Game

With the 2018 Winter Olympics well under way, I’ve been thinking a lot about games and anime (such as Yuri on Ice which I reviewed here) that showcases the dedication that a skater must possess. I remembered fondly an NDS game from “a few” years ago that I played that allowed you to take on the life of a professional skater, competing in various events, training, dating, and dealing with drama.

This game, as it turns out, was Imagine: Figure Skater for the Nintendo DS. The game first came out in 2008 (at least in North America), making it “retro” by my definition (I consider anything greater than 10 years old to be retro.)  I’m thinking about digging out my cartridge and playing it again this weekend. I’ve also been thinking about rewatching Yuri!! on Ice.

First, you might look at the box art for this game, and think it is for little girls. — Not true! The original boxart in Japan was much better – featuring anime style artwork. Why they went with a photograph of an iceskater on the US version, I dunno. They should have aimed it at anime/otome fans, but this was 10 years ago, before otome games had much foothold in the US.

Gamestop has the game in-stock for just $0.99 cents! – If you have a powerups reward card, Even better, you can grab it for just $0.79 cents!!! OMG… Go, go, go!! If you like anime, ice skating, dating sims, or otome games, it will be the best 99 (or 79) cents you could spend today. Click here to buy it before it’s gone.

There’s also apparently a sequel to this game, called Imagine: Ice Champions. I have not played the sequel yet, but Gamestop has it for just $1.59. read more

The Best Upcoming & New Release 2018 PC Games for Girls

Back in the 90s I barely played PC Games, because so few existed that appealed to my tastes. There were exceptions of course, Torment, Fallout 1 and 2, Baulder’s Gate, Icewind Dale, King’s Quest (and other Sierra titles), Ever 17 (and anything else by Hirameki International), Petz, Black and White, Creatures, Graduation 95, and a handful of other gems that weren’t available on my consoles.

But largely, console gaming was the highlight of my childhood. That’s where all the anime games or JRPGs or story rich games were, especially in the 16 and 32 bit eras, which still remain my favorite gaming period of all time. Genesis, Sega CD, SNES, Saturn, PS1, PS2, and Dreamcast, the majority of my favorite games, still to this day, lived on one of those great consoles.

But nowadays, I barely play console games anymore. Occasionally there may be an exclusive that catches my eye, such as Persona 5 on PS4, or Tokyo Mirage Sessions on the Wii U. I even bought a Wii U just for that game in fact.

But now, so many games are cross platform, and so many people like me, who grew up in the 16 and 32 bit eras are making their own indie games now such as To the Moon, Always Sometimes Monsters, Rakuten, Undertale, etc. This completely changes the gaming landscape. Now PC is by and far my preferred gaming “platform” of choice.

And where once, JRPGs reigned on Consoles, they now thrive on the PC or even on mobile devices, and in the past 5 years we’ve seen a huge explosion of visual novels and Otome games as well on both PC and mobile – and barely any of those have been released (at least in English) on consoles.

Where once the PC had almost no games that appealed to my tastes, now suddenly, more and more each year, I find the PC to offer so many games I want to play that I don’t have the time, nor money, to possibly play them all! I have over 700 steam games already (and a handful on Origin, and about 50 more on GOG, and then of course my old CDs from the 90s which have yet to get released digitally.) And that’s not taking into account the PC’s ability to emulate the console games I own (probably around 300+ games there too). And emulation is perfectly legal as long as you own the original games, which I still do.

This puts the number of games I can play on my PC right now today, without buying a single thing, at well over 1,000 games! — How many of those games I’ve actually played, is probably around 25%, and how many I’ve beaten to completion / all endings etc, is probably like 5%. lol. But the point is, there has never been a better time to play girl games on your PC. If you’re a girl, there’s plenty of games that you should check out on PC. This wasn’t the case 20 years ago; my how the landscape has changed!

Here is a list of games due out in 2018 that are on my radar! I’ve selected these games for one of the following reasons: Decisions Matter, Branching Plot, Multiple Endings, Cute/Kawaii Graphics, Excellent Story, Innovating (or at least really fun) Gameplay, and Customization. If you look for the same qualities in your games, check out the list below. Warning, it’s long.

This list is not in any order – largely it’s sorted by release date, because that’s how I was browsing the games while researching this post.

Sea Dogs

Our first recommendation reminds me of Horizons New Dawn, one of my all time favorite super nintendo games.

Sorcery Jokers

This visual Novel Has Some Beautiful Graphics

Til the Dawn, Waiting

This looks sad, and also features animals, a powerful combination to tug at any heart strings

Franky the Bumwalker

Super cute and colorful adventure game that probably doesn’t take itself too seriously.

Dragon Cliff

This indie RPG features an extesnive crafting system and city building aspects as well as cute retro graphics.

Stunt Corgi VR

If you’re lucky enough to have a VR headset you might like this title that lets you create obstacle courses and watch a cute corgi try to navigate the courses you create.

Project Bits

If you like rhythm games, you might like this one with cute anime artwork. Plus it’s free to play.

The Mind Hero

An anime visual novel where you help 8 different characters overcome their trauma. It aims to teach psychology inside a video game. It’s also free and features a comic book style.

Katyusha

This looks to be a very emotionally engaging and beautiful pixel retro style RPG. The developers have said that the game uses real-life world war 2 letters that were written by soldiers to their families.

Battletech

The ability to customize everything about your mechs and the appeal of mecha genres from decades of anime such as macross, robotech, go lion, voltron, evangelion, gundamn, etc, make this appeal to me, despite the more dark realistic graphics. The gameplay looks fantastic. And who doesn’t love giant robots?

In The Valley of Gods

Explore pyramids in this narrative adventure.

Villages

This game aims to balance the skills and economy of its players so that they are forced to work together. Sounds promising. Let’s see how that works once the game releases.

Grow Bot

This just looks so utterly adorable!

Boyfriend Dungeon

With a name like Boyfriend Dungeon, how could this not make our list? It’s an otome dating sim and hack n slash RPG adventure, where the boys are weapons.

The Iron Oath

I am beyond excited for this game! True, it doesn’t have the visual aesthetic that I like, but nearly everything about the gameplay appeals to me greatly! Decisions matter, the guild management sounds fun, every character has a back story. Characters die / perma death, you recruit new characters, I’m ready to play this awesome looking tactical RPG.

Living the Deal

Business Management and Life Simulation Game. This one is high on my wishlist (despite how hideously ugly the characters look lol).

Wolf Gang

Play as cute wolves chasing cute sheep in a game which promises unlockable content and character customization.

Freedom Planet 2

Furrie fans and fans of old school Sonic games still love the original Freedom Planet, and soon the wait is over for the much anticipated sequel.

The Forgettable Dungeon

Co-op Action RPG that you can play with up to 15 friends.

Next Up Hero read more

Curious Expedition – Indie PC Game Review

Title: Curious Expedition

Genre: Adventure Game, Rogue Like

Developer: Maschinen-Mensch

Platform: PC, playable over Steam and also right in your web browser, stand-alone DRM free client coming soon

Release Date: May 19th, 2015

Retail Price: $14.99

Where to Buy: Steam: http://store.steampowered.com/app/358130/The_Curious_Expedition/ or Direct from the official website at http://curious-expedition.com/

Overall: 58 / 80 73% C “Good Game for Girls”

Overview: 8/10 Curious Expedition is a rogue-like adventure game with retro style pixel graphics. It puts you in the role of one of several famous explorers from history and lets you compete for fame and fortune. If you become the most famous explorer, you win, and are honored with a large statue in your likeness.

That is, if you can survive long enough to even return home from your expedition. The game uses some interesting mechanics such as a sanity meter, which when it gets low, bad things begin to happen. Mutiny breaks out among your crew, or random disasters begin to befall the group.

You can restore sanity by eating, drinking, or sleeping. There are also certain units you can recruit, or perks you can receive that increase your max sanity, making it a bit easier to explore without going insane.

There are other resources for you to manage as well, such as fresh water, ammo, first aid kits, torches to explore dungeons, ropes and climbing kits, and numerous other tools to help you discover treasure.

While out exploring you will sometimes enter into battle using various dice (amount of dice and colors of dice are determined by which party members you have with you at the time.)

You can always select from 2 different expedition routes, and are presented with a randomly generated objective to complete while on expedition. You can choose to return home after completing your objective, or continue to search for treasure to bring back.

Your movement speed is greatly reduced when your inventory is over burdened. This will make it even more challenging to manage your sanity and other resources. Terrain obstacles such as sand, snow, ice, mountains, and forests will also slow down your expedition and require careful resource management.

Perhaps the most unforgiving element is if you die, you get one chance to load your auto save, and then that’s it, you’ll have to start a new game. And you will die often. 6 expeditions may not sound like much, but I have yet to make it past the 5th.

The overall experience of the game left me both addicted, and annoyed. I have yet to successfully complete a full series of expeditions. But yet, I played all night, and can’t wait to get home to go on new expeditions.

Pros: Strangely addicting Gameplay paired with retro pixel graphics. D&D style dice-rolls and turn based combat system. Fairly large maps (I typically have to return home without fully exploring the maps). Rogue like elements make it great for multiple replays (but admittedly need some tweaks).

Cons: Normal mode is very challenging… like seriously challenging (There is an easy mode (which I have not tried) and an even more difficult mode as well though so this is not really a bad thing). My chief complaint of Curious Expedition is that there’s not enough choices in places to explore. Maps all feel very same-ish. Scenarios seem to repeat, and even when you get a new scenario, there’s nothing terribly unique about the quest to make it memorable or exciting. Need more maps, more variety in quests, more variety in classes, npcs, treasure, random events, etc. My other chief complaint is there’s no multiplayer mode. This seems like a great game for some multiplayer fun as it does show you how much fame/fortune your competitors are earning. It could even make a great persistent online game with credit going to players for being the first to discover new regions, items, animals, native people, etc. So much potential here for interesting multiplayer options, but instead, your competitors are always controlled by the computer. And lastly, my last complaint is that there’s no Steam Achievements. A game like this would be PERFECT for steam achievements. There are steam trading cards, but no achievements which seems once again like a missed opportunity to add some fun gameplay elements.

Geeky: 5/5 – The retro vibe and random rogue like elements, as well as references from D&D and other old school games make this a blast for all geeks who grew up with fond memories of the 80s/90s.

Sweetie: 3/5 – Although it is very text heavy, a lot of the text repeats and is not very interesting on subsequent playthroughs. However, there are some notable female playable characters that represent real women throughout history, which is just awesome. This game highlights women who did extraordinary things and emphasizes their brains over beauty, making this a great game for young girls.

Gameplay: 7/10 – When the game begins, you select which explorer you want to play as. Some will be locked and can be unlocked through game play to be used on subsequent playthroughs. You will be given a few supplies and some animal and human companions.

You’ll then be shown a map of the world. It will have many expedition points, but only ever 2 at a time will be selectable as your competition will be exploring the other parts of the world. Select one of the two routes and you’ll be offered a quest. You can either accept or reject the quest. I assume if you reject it, you can just freely explore the expedition area without a quest in mind. Or maybe you’re presented other quest options before embarking on your voyage. I’m not really sure.

If you can successfully complete a quest objective you’ll get a large bonus to fame and/or fortune. But if you fail the quest after choosing to accept it, you’ll lose a great deal of fame or fortune as well.

Before leaving the docks, you’re given time to buy supplies, and sometimes you will find new crew members who wish to join your expedition. You can only take 5 members at any time, so if you find new members you wish to recruit, you will have to part ways with someone else first.

While out exploring you are shown a map with perhaps a few areas uncovered, but largely, hidden from your view. You click around the map to move and explore. Points of interest or interaction are designated by a white question mark symbol. As you approach, they will reveal themselves to be one of several different locale such as:

Native Villages: Here you can recruit members for your expedition, buy, sell, trade, rest to restore sanity, compile research, complete various quest objectives, and more. Your likelihood of success depends on the villagers feelings towards you. These are determined by how long you’ve stayed in the village, as well as decisions you make to story prompts both inside and outside of the village, as well as certain class roles of your crew, and any special status conditions possessed by your crew, and lastly, the amount of trading you’ve done with the village thus far.

Caves: If you have a torch, or a class member with “perception” skills (blue dice roll with white eye symbol), you can usually safely explore the caves. If you choose to loot treasure, you may anger the gods, villagers, or spring a trap, but it’s almost always worth the risk, as you can trade the treasure in for fame or fortune after you return home.

Stone Circles: You can use these monuments to reveal more of the map.

Temples and Pyramids: Similar to caves, mostly used as a place to loot treasure which usually has some negative consequences as mentioned above, but still is imperative in raising your fame and fortune which is how you ultimately win the game.

There are different types of maps / expedition areas such as:

Icelands, Jungles, Drylands, Deserts, Mountains, etc. I find the Jungles to be the easiest to traverse. Icelands can be conquered with Snowshoes and sled tickets. Drylands and Deserts requires you to carry more water.

While exploring your food and water rations deplete, and also your sanity begins to dwindle (rapidly). You must eat or sleep or drink to restore these meters. If you ignore them, you will suffer a lot of negative random scenarios, such as killing your crew, sometimes you’ll eat them though which will restore your sanity at least lol.

Encounters with various “monsters” (typically wild animals), happen when you enter an area designated by a red border, you can also see a circle icon representation of the beast in question as he also moves around the map. Should you draw attention, he will likely chase you, and be faster than you. Sometimes it’s better to face your opponents head on. If they sneak up on you, they get a free combat round before you can react.

Combat takes place using various dice rolls. Different items in your inventory, and different class roles of your party members, determines which dice you have available.

Each “turn” consists of 3 “rounds”. Each “round” allows you to either keep or re-roll dice. If you have a combination of dice that result in a combo move, they will shake on your screen. Mousing over a shaking die will show the other dice needed to activate the combo – they will shake too. If multiple combos or other dice had been shaking, their shaking will stop when you’re moused over a die from a combo they don’t belong to.

You can activate your combos each round.

For example, your first roll could reveal that you have 3 dice that activate a combo. You can click on those dice to “hold them” once all three have been held a dialog box will appear – click the box to activate the combo, then select reroll. Your next roll may have another 3 dice that activate a different combo, you can again play this combo in the same way, and roll again for your final round. Each time you hold dice, or activate a combo, however, will remove those used dice from your available dice pool, making it less likely to get good combo rolls as the rounds go on.

If you survive, you may be given items, or fame and fortune. If you should die, you will be taken back to the main menu where you can reload your game. Should you die again, when returning to the main menu you will notice there is no longer an option to continue and you must start a new game.

Also as you explore and fight your way to glory, you will be able to promote your party members to make them stronger. There are also numerous random events that may impact your party members’ skills, stats, and abilities.

Return home with your treasure. You can choose to donate to the museum for fame, sell for fortune, or hold onto various items. When you return home you’ll also be presented with any applicable quest rewards and allowed to select one “perk” from a handful of randomly generated ones. Some of these perks are really neat and significantly alter your gameplay, such as allowing you to do culture studies on native tribes, giving you additional dice rolls, permanent boost to max sanity, increased viewable map areas, or more benefits. After choosing your perks and preparing again for your next adventure you’ll again have an option of 2 expedition areas to explore and be shown a random quest.

Survive all six expeditions and have the highest fame to win the game.

Story: 5/10 – You write your own story. This game plays much like Oregon Trail, Horizons New Dawn, or Banner Saga, so if you’ve played any of those, you have an idea of what to expect here. Unlike Banner Saga, however, Curious Expedition is not very well written, nor engaging, simply because it is almost too random, and at the same time not random enough, so that when you hit subsequent playthroughs, it becomes a bit repetitive. I know the game is only just now at patch 1 point something, but after being out for 2 years now, that’s rather concerning too that there hasn’t been more big content updates. It needs more scenarios and random events, but even that can’t save the story because of the nature of the brief random encounters and quest. Lacking a central story, does not detract from how fun and enjoyable this game is, but for those looking for a solid story and great characters, look elsewhere.

Characters: 8/10 – There are a lot of randomly generated characters including various races, classes, genders, likes, dislikes, stat bonuses, ailments, and little quirks, that really make your party more interesting. There are a few, but not many, scenes that may endear some of these characters to you, but most of the time, they are of little consequence from a story standpoint. As mentioned earlier in the review, I am quite pleased to see the inclusion of many female and minority historical figures as playable characters. Curious Expedition is a great game with great rolemodels and unique characters inspired from historical events.

Graphics: 7/10: Pixel graphics are hot right now. I understand they’re not to everyone’s taste, but as an older gamer myself, I enjoy retro feeling games such as this. I did deduct a few points in this area though simply because of the “sameness” of all of the maps / areas / npcs / etc.

Sound: 6/10: The soundtrack is also extremely retro which gives it a fun 80s feeling with lots of nostalgia. But ultimately, the soundtrack is just not too memorable overall.

Replay Value: 9/10: Although it desperately needs some more variations, more options, and more items, npcs, places, and skills, the game does indeed present a fun randomly generated gameplay element that makes each playthrough unique. The challenge of the game also dictates the need for subsequent playthroughs.

Overall: 58 / 80 73% C “Good Game for Girls”

Other Games You May Like

Include Horizons New Dawn on SNES and Oregon Trail Classic or Banner Saga on the PC. read more

Stardew Valley Review

As mentioned in another post here, I spent much of this past weekend playing Stardew Valley on the PC. Stardew Valley is a game that harkens back memories of popular retro games such as Harvest Moon and Rune Factory. The game is fun and relaxing… however, like most games in this genre, the gameplay can get tedious and repetitive at times. Stardew Valley also suffers significant development delays and setbacks, which is not surprising considering the entire game, from the graphics, to music, to programming, was all made by just one person. It doesn’t get anymore “indie” than that. Despite these few small flaws, the game is one of the highest rated Steam games of all time with nearly 50,000 Overwhelmingly Positives since its release in February 2016. If you’re still wondering if Stardew Valley is worth playing, read my Stardew Valley Review below.

Title: Stardew Valley

Developer: ConcernedApe

Publisher: Chucklefish

Platform: PC (also recently released for Xbox One, PS4, and soon to be released for Nintendo Switch)

Genre: Farming Simulation

Where to Buy: PC Version on Steam Here.

Release Date: February 2016

Geeky: 2/5  –  This is a low budget indie game, so you won’t see triple A graphics here. And given the genre and nature of farming simulation games there isn’t much action going on. I also feel the controls and UI are clunky, to the point of detracting from the gameplay (read more about that later in this review). However, given that 1 man made everything in this game, that’s pretty impressive and worth an extra star at least for effort!

Sweetie: 4/5  – Everything about this game exudes charm and cuteness. However, the characters feel impersonal and the story a bit lacking, costing it to lose 1 heart for “sweetie” factor.

Overall: 60/80 75% D- “Average Game for Girls”

Concept: 8/10 It’s hard to believe this game has been out for less than a year; it’s so wildly popular and became an instant fan classic, that even games by fully staffed development teams have not made nearly as successful games or seen as many sales or positive reviews in years worth of time. And day by day new fans come to experience Stardew Valley for their very first time and fall in love, and continue to share their experiences. I was somewhat late to join the party, starting back in maybe July of 2016.

At that time, people were growing restless with lack of progress made on features that had been promised such as multiplayer. Here we are another 6 months later, and there’s still no word on when multiplayer will be added, just simply that it is in the works. The game has received several updates and improvements, including finishing “routes” for “new” characters (The characters were already present, but now you can date more of them).

And that’s important because really… the game of Stardew Valley is like the game of your life. Stardew Valley’s open sandbox environment and multiple choices and decisions that you will make, all shape what will happen. Will you get married? have kids? Choose a life of adventure exploring dungeons, fishing all day, or focus on rebuilding your grandfather’s farm? Or maybe just sit at the tavern, playing games, and wasting your virtual life – the choice is yours.

Although the game starts slow, once it picks up, there will be numerous choices you must make (which you’ll start to notice around maybe Fall of the first year or so)… Things such as deciding if you want to let fruit bats live in the cave near your farm or if you want to use the cave to grow mushrooms. Hopefully by Fall of the first year you’ve had time and resources to upgrade your house or add new buildings that let you craft new recipes and add new gameplay elements such as making pickled vegetables, fruit preserves, wine, cooking meals from your crops in your new kitchen, etc. Characters at times may also ask you questions which may impact the game or change their friendship towards you, such as asking you what types of books you like to read, etc. Lil bit by lil bit you will begin to see how YOUR farm in Stardew Valley differs from that of your friends’ farms. (Or how it will differ for you on subsequent playthroughs).

There are also numerous in-game events held throughout each season such as festivals, cooking contests, dance parties, and more. If you’ve been working on your social skills in the game and making friends, or even romances, these special events will be even more special, having someone to share them with.

You start with little in way of resources to begin the game and with little to do. When I first started playing, it was tedious. It felt like work, like real life. It was made somewhat worse by bad controls and UI… However now, as my first year in Stardew Valley draws to a close, the game has me firmly hooked. I couldn’t believe I stayed up until 1am playing it lastnight, and I want nothing more than to go home and play it again as soon as possible. — Soon you will be able to take Stardew Valley with you everywhere you go with the Nintendo Switch! For many, this means starting all over from scratch though and replaying through these tedious first few hours of gameplay as I seriously doubt it will sync your game saves — though it would be awesome if it did!

Stardew Valley is slow paced, and definitely not for everyone. There is some combat; however, at least on the PC, the combat is simple and basic at best, and involves no strategy, and just mindless clicking. The controls also make any actions, from combat, to fishing, to farming, a real pain at times. However, despite these flaws, Stardew Valley shines because of the charming retro vibe and relaxing gameplay mechanics. It’s one of the best casual games around and guaranteed to make you feel warm and fuzzy. It is just simply a “Feel Good Kind of Game”.

Gameplay: 6/10 If you’ve ever played a Harvest Moon or Rune Factory game then you will be right at home in Stardew Valley. The basics of gameplay include planting, watering, and harvesting crops, conversing with townsfolk, dating/marrying a townsfolk, upgrading/decorating your home, exploring dungeons, collecting and crafting items, and joining in various events. — It was also marketed as an “Online or Multiplayer” farming game (which drew many fans who have long dreamed of an Online Harvest Moon — however, that feature, which arguably is the game’s MAIN feature, is still no where to be seen and with no estimated release date a year later.

I’m critiquing the gameplay for the PC version right now since it’s the only version I have played as of time of review. While the features of the gameplay would get high marks here in terms of the vast amount of things to see, do, choices and consequences, and customization, the score ultimately suffers due to terrible controls and UI. Please note for this review I play on a laptop and do not use a mouse. I am a keyboard only user. As such, there are some things that just DON’T work. Period.

Like for example, I read that to put bait on a fishing pole you left click the bait then right click the fishing pole, but nothing happens when I do this. Luckily, you can fish without bait, but with some tools you aren’t so lucky. I assume that loading the slingshot with stones also works in the same fashion but can’t figure out how to load it with ammunition either which makes it completely useless to me. At the fall grange faire, the controls for fishing were different than fishing on the main map too! In the main map I can use my button shortcode which is C as opposed to mouse clicking, — this for some reason does not work at the fall grange faire and you have to use the mouse (in my case keep in mind, I’m using my laptop’s “touchpad” which you can click/scroll/operate like a mouse.) —

I have read that PS4 controllers will now work in Steam so I may have to try that and hope they are supported in Stardew Valley. I also do have a usb mouse – but given that I play largely from my bed, it makes finding a place to put the mouse a challenge. I am surprised because quite simply, this is a casual game. If I were expecting to smoothly play a triple A title without a mouse, from my bed, well that would be my own fault for having unreasonable expectations… but the truth is, there’s nothing here that should require finesse or skill.

And it’s not just a little bit cumbersome, it’s that things completely don’t work in some cases as illustrated above at worst. At best, I find myself constantly turning away from my target while fighting in the dungeon, or watering an empty square next to the plant I’m trying to water. Or I’ll forget I have an axe equipped and accidentally kill a crop I’m trying to work with (OK so that last one is my fault 🙂 lol).

The gameworld is not that large, but you walk really slow, which makes it seem a bit larger (Please note for this review, I’m critiquing the default map, not the new ones added in after release). You will also find that you get weak from exhaust and/or injuries easily when you first begin playing, and that even adding new weapons, armor, and accessories, doesn’t seem to speed up combat as much as you might hope.

Despite these weaknesses, the gameplay is actually fun and enjoyable with a wide variety of things to do and see. In fact, there’s often not enough in-game hours in a day to do everything. I love rainy days in the game so I can go fishing or explore the dungeons without wasting half a day tending to my crops. I also love that as you continue to do something in game, such as fish or fight monsters, you gain levels of proficiency with different skills and at certain levels, these skills branch off and force you to choose a path, with different pros and cons, which further customizes your experience from that of your friends – and also greatly adds to replay value.

There could be some other features added that would further enhance gameplay, difficulty and challenge, such as making certain foods expire – would also create need to use the preserve machine — or making for example icecream melt after so many in-game hours. As it stands right now you could buy or grow an item in year one, and eat it 5 years later without risk of getting sick, etc. They could even add a temporary debuff “Food Poisoning” that would wear off after so many in game hours.

Story: 6/10 – Well the story is that you write your own story. You decide exactly what you want to do, who you want to be with, and shape your own virtual life. It offers a ton of customization and the story does branch and reveal different routes based on who you date and other decisions you make within the game, but largely, by the end of the first year, the story has felt weak and bare bones at best. The in-game events do help to spice things up however, I suspect that after the first year they will be less exciting since you’ve already seen them. — However, it makes up for this in the amount of customization, freedom, and exploration that these open world sandbox games are best known for. Watching slowly as your farm takes shape and beginning to set a path for yourself and discover how to make your farm uniquely your own is truly the best aspect of this game, and that will become even more of a big selling point once multi-player finally gets implemented so you can visit friends’ farms.

Characters: 6/10 – Well, there’s a lot of them, but none of them are terribly interesting… They will recycle through the same dialog over and over. In the beginning, as to be expected, many of the characters are distrustful of you (You’re a stranger afterall!), and so they do not talk about anything meaningful or overly deep. Getting close to people, just like in real life, takes time. Relationships take work, and Stardew Valley is no exception to that rule… I have yet to see if the characters, or story for that matter, get more interesting past the first year, but with well over 30 hours of real life put into the game, that’s more time than one should be expected to “wait and see” if things improve.

Right now my highest relationship, according to the fortune teller at the fall grange fair, is with Shane, one of the newly added routes in a recent update. He is sorta the Tsundere type. Rough on the outside. He often plays guitar in the tavern. He likes Hot Peppers, Spaghetti, and Pizza for presents, and he is a cold unfeeling jerk lol. At least initially. I think there may be more to him, which is why I was curious to pursue him. I think his route shows the most promise for “character development” if written correctly. It will be nice to see him warm up and hopefully be less of a jerk over time lol.

Other characters seem to pay homage to various Harvest Moon games, there’s a guy named Linus (not dateable) living in a tent who reminds me of Gustafa from Harvest Moon on the Gamecube. There’s Harvey who is a doctor, Demetrius a scientist (who at time of this review is not dateable), Sebastian who is a stereotypical Emo/Goth guy, Alex a fitness nut,  a Magician (I don’t believe he’s dateable either), Clint who is a Blacksmith, and Elderly couple. The tavern workers, a Museum worker, a Carpenter (female), Goth girl, Librarian (female), and a handful of others.

Despite not having much “depth” to the characters (at least after almost a whole year of time passing in game), the characters themselves are charming, and always busy and on the move. They breathe life into the game and keep it feeling active and bustling year round. Not only these human characters, but the animals on your farm, the monsters in the dungeon, and even just little touches like birds and butterflies randomly flying or a squirrel quickly climbing a tree, or a rabbit running through the bushes, they all make the game seem… living. It seems as if every character has a mind of their own and a life of their own. This is a big plus and part of the game’s unique charm.

Graphics: 8/10 – Keep in mind, this is an indie game that wanted to go for a retro-vibe. If you’re not a fan of “outdated” graphics, RPG Maker style games, and Isometric Top-Down view style games, then this is not the game for you. — That said, Stardew Valley is for you if you grew up with the 16 bit Harvest Moon games, don’t mind “indie-retro” games, like to customize the appearance of your character, and like “cute” bright graphics.

Everything about Stardew Valley is exceptionally charming. And there is a lot of work that went into everything from the tile sets used in town or your farm, to the dungeons, character portraits, or animations. As mentioned above, the environment really feels almost like it’s alive somehow, with so many small details and little touches, falling leaves, wind, rain, animals, and background animations that really add to the charm and little extra love that was poured into this game.

I’d like to see maybe a tad more detail on the character sprites, and even more options added for character customization and more interior decorating items, or more various monster designs and not just recolors – but that’s just a wishlist, already, the artwork is pretty great if you’re a fan of pixel style games.

I did take off a few points for the following:

  • It gets pretty hard to see where I’m going at night. I dunno if it’s my monitor settings – and I am well aware you can craft items like torches and etc to brighten things up, but I get pretty lost.
  • Also some items can be hard to see if they’re behind trees, or other tall graphic items, and this too, can at times cause you to feel “stuck”.
  • Lastly, back to the UI again, it is just a lil bit clunky and could use some refinement.
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    Shall We Date? Wizardess Heart+ Review Free Otome Mobile Game for IOS and Android

    Anime Otome Game Like Harry Potter - Wizardess Heart+
    Anime Otome Game Like Harry Potter – Wizardess Heart+

    “Shall We Date” is a very popular series of free mobile and browser based Otome Games (Games for Girls) by NTT Solmare. Wizardess Heart is one such game in this series. I recommend this game for anyone who loves Harry Potter (or cute anime games in general). Check out my review of “Shall We Date: Wizardess Heart +” below!

    Title: Shall We Date? Wizardess Heart+

    Developer: NtT Solmare

    Genre: Otome Visual Novel with Dressup Game elements

    Price: FREE with optional in-game purchases

    Where to Play:

    Itunes: https://itunes.apple.com…

    Android: https://play.google.com…

    Facebook: https://apps.facebook.com/wizardessheart/

    Facebook Gameroom: fbgames://gameid/1571343853087385 read more

    Cat President – a More Purrfect Union – Visual Novel PC Game Review

    Frisky Lives Up to His Name
    Frisky Lives Up to His Name

    I received this game for free in exchange for writing an honest review. I played through Frisky’s route and received his Normal Ending.

    Title: Cat President

    Genre: Otome Visual Novel

    Platform: PC

    Developer: Oh a Rock! Studios

    Where to Buyhttp://store.steampowered.com/app/474980

    Geeky: 3/5 – On the fence with this score… Production values are fairly low and it shows, also not much “gameplay” as is the nature of visual novels. But it does earn a few points for geeky internet “meme-like” humor.

    Sweetie: 5/5 – High marks for being an otome game (a game with a female protagonist) and for having cute cats. Also has pretty good character development and surprisingly good writing.

    Concept: 8/10 Cat President is an otome game in which you get to help one of 6 different cat candidates (spoiler: one of them is a dog) become the nominee of their political party. You might also fall in love with your chosen candidate by the end of the game. Like most visual novels there is little to do aside from click and read. I like this genre of games a lot, but if you’re not used to this format, it may not be your cup of tea. On the plus side, Cat President takes a fun, whimsical, and light hearted approach to the visual novel genre. Most of the routes are short (around 2 hours each). There are multiple endings including normal, good, and bad endings which adds some more replay time. If you get all of your desired endings in one try, I estimate this game will take 12-15 hours to complete. Because of the light hearted nature, and short length of this game, it may be a purrfect game to give visual novels a try. However, if you’re a visual novel veteran, you might be disappointed by the “fluffy” nature of the plot, or by the somewhat amateur artwork, especially given the lack of poses of each sprite.

    Story: 9/10 You play as a young girl who has been out of work for some time when she decides to attend a debate with her best friend and you are called upon to give a question to the candidates. You mention how you’ve lost your job and want to know how the candidates will help people like you. They all have the purrfect answer, by offering you a spot on their campaign team. These are no ordinary candidates however, as they are all cats (and a dog). This is how the game opens. The backstory explains that politics became so corrupt 20 years ago that humans are no longer allowed to hold any type of political office. It’s also eluded to pretty early on that cats can (and most do) become human (if they can afford it). Although the story does take itself lightly, and has some genuinely WTF moments, it’s not without more serious and delicate moments as well such as relationship drama, political scandals, and very likeable characters who have very human-like flaws. I was very surprised by how relateable the characters felt to me. I could see qualities in them and in myself, in my cats, and surprisingly most of all, in my past relationships with other humans.  I went into this not expecting much other than comedy, so I was really surprised when I felt myself identifying with or nodding in understanding/agreement with many of the characters and situations in this game. Plus, if you like comedy (who doesn’t like comedy right?) and even more-so if you like cats, and are familiar with the internet memes, then you will really appreciate the humor in this game.

    Gameplay: 5/10 – Unfortunately, as is the nature of visual novels, there’s really no “gameplay” per say, however the game does have all of the basic functions one expects in a visual novel such as being able to review different scenes or endings and gallery items. It does feature a lot of different endings and have high replay value. I’m not really so much of a fan of the “choose which route you want at the begining of the game” it seems to me only cheap “mobile games” use this mechanic, while “real” visual novels like Clannad for example, let you dip in and out of different characters’ routes, so you might experience different parts of the game each time you play. Locking into a route right out of the chute, limits then which stories and experiences you can enjoy in each play through. I’ve noticed this mechanic becoming increasingly popular, but I’m just not a fan of it. I like the “challenge” in trying to get with the guy (or cat in this case) that I want to be with, and putting me on his route right away takes away this challenge, and therefore, in my opinion, diminishes the fun a little bit for me.

    Graphics: 5/10 – This is probably my biggest complaint with this novel. The game could have been really “cute” I think if it had “anime” style drawings for the characters and cats in the game, similar to Dandelion Wishes Brought to You, or other Otome games featuring cats and animals. The photographs of the cats are cute, but my biggest complaint is they are COMPLETELY static, they needed to have more photos in different poses, or different expressions. As a cat lover and owner, I find my own cats and those we watch on youtube etc to be extremely expressive. These static sprite images don’t capture much emotion or charm of these cats. They could have used different poses or angles, or tried to get their cats to be more expressive for some of the shoots (but well cats do what they wanna do so I understand maybe it was more difficult lol). I did critique the artwork when I left a brief steam review, and I was told that it was intentional to be more humorous and fit the theme and feeling of the game, and also because the creator wanted to include his friends’ real life cats. I did write back and suggest maybe just adding some more varied photos/poses would help – but I still think anime, ultimately is the way to go – it’s what the target audience wants, and what we expect. I am not a “graphics whore” – and I play all sorts of indie games (sprite based etc) and retro 8 bit and 16 bit games — but with a Visual Novel, the art work becomes highly important, because you don’t have that “gameplay” you need the artwork to help tell the story, hence the name “VISUAL” Novel, right? So the art was disapointing, if for no other reason, than it felt too still / stiff and wasn’t emotive or expressive. Although the writing was full of charm and did a great job defining the characters, the art didn’t help draw out that charm in any way.

    Music: 6/10 – Music “gets the job done”, the main track is Hail to the Chief, the official presidential anthem of the USA. It’s really the only track I remember hearing consistently throughout, but I do remember hearing different tracks, including a vocal track even, but they’re ultimately not very memorable. The good news is, since each route is short, they can get by with a very limited number of music tracks, and the music itself does its job by providing background noise while not distracting or detracting anything from the focus of the story.

    Replay Value: 10/10 – The replay value is exceptional here due to there being 6 dateable candidates, and each one having multiple endings. The characters are also diverse enough that each route feels like a fun and unique experience. The relatively short nature of each route makes multiple playthroughs easy and enjoyable.

    Overall: 51/70 73% “C Good Game for Girls” – If you love games like Hatoful Boyfriend, and love cats, furries,  internet humor, memes, youtube, or just want a fun, light hearted visual novel with great characters and a surprisingly warm and touching, though ultimately hilarious story, then you need to check out Cat President – a More Purrfect Union.