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Sometimes Always Monsters Preview Sequel to Always Sometimes Monsters

Sometimes Always Monsters Preview Sequel to Always Sometimes Monsters

Posted on November 3, 2015June 18, 2021 By GeekySweetie

While trying to promote my recent review of Always Sometimes Monsters over here I came across exciting news on destructoid that a direct sequel is in the works titled Sometimes Always Monsters. As a little aside, that title drives me crazy. I always forget if the first game is titled Sometimes Always Monsters or Always Sometimes Monsters. The only way I can keep it straight now is by reminding myself that A is the “first” letter in the alphabet “Always” and S is the first letter of “Second” or “Sequel”.

Anyways, it aims to preserve the continuity of the first game and be a “direct” sequel. You can import your saved data from Always Sometimes Monsters and your decisions, ending, etc all carry over to the new game.

The main gist of the story appears to follow the “good end” of the first game, in which you win back your love and publish a novel about your crazy journey. You’re now a successful author and you’re going on a book tour to meet your fans. As you travel from city to city, lots of things happen. Some people are jealous of your success, while others adore you and invite you into their lives. Along the way there’s many moral dilemmas and they claim only you can choose the right path. (though in their first game there were some choices which were clearly better choices and imperative to getting certain endings). Like the first game, it will deal with controversial real world issues and ask the player to make some very difficult decisions. The game’s art style seems very reminiscent of the first title as well. From the trailer below, the gameplay seems similar to the first game as well in a sort of “combatless rpg” or “visual novel” in which you can explore the world around you, but won’t find yourself in combat or leveling up or collecting loot. Instead, it aims to be an artistic story and put you on an emotional rollercoaster with very “real” feeling characters and their very “real” feeling problems.

You can pre-order the game already, but they warn there’s still no estimated release date and that it might be a long wait. It is a little pricier than the previous game, going for $15 on Vagabond Dog’s website here: http://www.vagabonddog.com/store/sam

Also, Vagabond Dog is asking you to email them your save files from the first game, and they say that as they work on the sequel they will analyze and incorporate many player’s decisions into the sequel and also exhibit player data at PAX and other game conventions. You can submit your saved game file right here: http://www.vagabonddog.com/blog/continuity

I am floored and excited by the announcement of a sequel. I loved the first game. If you’ve never played it, check out my review for Always Sometimes Monsters

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Branching Plot, Decisions Matter, Featured, Game News, Indie Game, Life Sim, Multiple Endings, News, PC, Preview, RPG, Simulation, Slice of Life, Videogame, Visual Novel Tags:Always Sometimes Monsters, Annoucnement, Branching Plot, Choices Matter, Customization, Decisions Matter, Direct Sequel, high customization, High Replay Value, Indie, Indie Game, Indie Games, Indie PC Game, Indie RPG, Life Sim, Multiple Endings, New Game, News, Pixel, Pixel Art, Preview, Replay Value, Retro Style, roleplaying game, RPG, Sequel, Sim, Slice of Life, Sometimes Always Monsters, Story Rich, Vagabond Dog, Visual Novel

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