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Note: This is only a Preview. I’ve no hands on experience with this game; I just wanted to make my readers aware of this adorable little indie title. It is still in development, and no “public” beta test will be held – they are only allowing those who backed their now closed Kickstarter campaign to test the game. So the rest of us will have to wait. When it releases, it will be a cross platform game available on all current gen systems including PC, PS4, Xbone, and WiiU.
Churbles is a fully 3D game, and the latest developer blog post details how the environment will work.
“We are currently working on a system that allows you to control how your guild hall layout develops, which will allow for procedural dungeon generation later on. It also allows turn-based combats to occur anywhere, not just pre-built arenas.”
The game also features local multi-player (and I’m sure it will also probably have online capabilities as well).
“Using their Guild Hall as a base of operations the player selects a location based adventure for their Churbles to embark on. Each location or dungeon is free roaming and can be expanded through story progression and diligent exploration. Enemies can be found freely roaming the world, spoiling for a fight. Some battles must be fought, while others can be avoided through story-based decisions or clever sneaking.
As play continues more and more Churbles will want to join your founder and the Guild Hall to help protect Churble World. With 3 different classes to choose from, each with 3 distinct styles of fighting and 7 different weapons styles you will be able to develop any sort of team you desire. Want 3 different Warriors? What about a Mystic who charges into battle with a two-handed ax? Or a rogue who has a fondness for casting spells? With over 63 different combinations it is all possible!
Skills can be learned through leveling up your weapon skills, heroic paths, through story events, and the acquisition of legendary tutors and items. In fact, over the course of its career a Churble will learn a great many skills and it is up to the player to create combinations of moves that will perform best with the other Churbles making up the party.
Boss battles are a huge focus of Churbles game design. Each one is intended to be challenging, innovative, and unique; this isn’t a matter of tank, heal, dps, success. Drawing inspiration from the best and most memorable boss battles throughout gaming history, we are creating encounters that have the player (and their Churbles) thinking and acting outside the box.
Churbles takes some of the best features of JRPGs, such as cute and exciting characters, outrageous villains, and over-the-top attacks, and combines it with some of the best elements of western RPGs, like rich customization of both the characters and play styles and streamlined gameplay that focuses more on playing the game and less on grinding.
But what really makes Churbles unique is the ownership the player will feel over their Churbles. Every Churble has its own personality that determines its affinities for different abilities -as well as interactions with other Churbles- and even the player! Everything from fur and eye color to armor and weapon skins can be selected by the player. The Guild Hall where the Churbles rally between their adventures is not just a quest hub: It is their home. Churbles eat, sleep, play, and train in the Guild Hall, which you the player will help design and build.”
I’m super excited about this game, and if you are too, you can find more info about the project via http://churbleworld.com or the kickstarter page at https://www.kickstarter.com/projects/crashgem/churbles-a-beautiful-3d-rpg-adventure/
In 2006, Jenilee graduated with a BS in Emerging Technology and Design. In 2012 she obtained an MBA in Ecommerce. Jenilee currently works for a small manufacturing company designing websites, email marketing, digital advertising, and print advertising campaigns.
Connect with Jenilee on social media or visit her blog at http://geekysweetie.com
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