Pixel x Pixel Games Announces Guardian of The Rose Action RPG With Branching Plot and Multiple Endings Based On Your Choices
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If there’s one thing that I love in a game, it’s a branching plot and multiple endings, as you’ll see from many of the games reviewed or news given here on this website. So I was really excited when Pixel x Pixel Games emailed me yesterday to promote their new Action-RPG.
This game looks really great for retro game lovers. It was clearly made with a lot of love and fond memories of someone growing up in the 90s playing all of the classic games.
I’ll just include the message I received from Pixel x Pixel Games below because it pretty much highlights all of the features that I would want to highlight about this game. I’ve bolded the bits that I thought were the most exciting. Check out what Pixel x Pixel Games has to say about Guardian of the Rose below.
Guardians of the Rose is a story of high adventure, taken on by a small group of companions, that are seeking to overthrow the Great Witches that have assumed control of the kingdom. You are a newly christened member of the Royal Guard, the magic-keepers of the king. With the Royal Guard now tainted by witchcraft you have no choice but to take it upon yourself to form a new Guard that will overthrow the witchcraft that has enslaved the kingdom. Encounters with river spirits, groundlings, giants, and dragons alike are some of the adventures that will befall you.
Open-Ended Adventuring – The world is laid out specifically so that you can choose to explore in any direction you want. You can choose to progress the storyline at your own pace while immersing yourself inside the lore and sidequests of the kingdom. These sidequests are not your typical “save my chicken” type quests but instead are designed to make the player feel like he is making a significant difference in the lands around him.
High Fantasy pitting Magic vs Witchcraft – Magic was taught to the people by a legendary hero that saved the world from the Great Witches long ago. Ever since, witchcraft has been outlawed and users of the craft have been hunted mercilessly by the Royal Guard. Now that witchcraft has risen to power again, you are tasked with saving the Kingdom but you have no magical ability like the great heroes of times before.
Compelling Story – Guardians of the Rose was heavily inspired by the classic tales of Homer, Viking Sagas, and high fantasy novels like Lord of the Rings and Winds of Fate. Not only is the main storyline compelling but there is a focus on enveloping the entire game in epic world lore.
Choose your own way to play – The player must choose what path to take, good or evil. The only goal of the game is to restore peace to the land. How it is done is up to the player. You can choose to incite revolution from the stealth of the shadows or you can wage all out war. With a completely customizable stats and skills system there is very little the player does not have control over.
Multiple Endings – Depending on how you play the game, which path you take in your exploration of the lands, and who you decide to party with, the game’s story and ending can change fairly drastically.
Guardians of the Rose is a story-driven 2D action adventure RPG. It controls like a modernized, fast-paced version of old-school Zelda and Gauntlet games with the RPG elements of the Elder Scrolls Series.
Along with the inspiration from classic books and stories the games style was inspired by old school Arcade games that I would play as a kid at Pizza Hut and the local bowling Alley.
Check out the press release provided by Pixel x Pixel Games below:
- Kickstarter: https://www.kickstarter.com/projects/broc/guardians-of-the-rose-story-driven-2d-action-rpg
- Developer: Pixel x Pixel Games
- Platform Availability: DRM-Free Download; Steam and all of it’s counterparts for PC, Mac, and Ubuntu/Tizen (Linux); Xbox One and PS4
- Press Contact: email@example.com
- Socials: Kickstarter, Twitter, Facebook, Instagram, Vine
Guardians of the Rose is a story-driven 2D action adventure RPG.
- Controls like a modernized, fast-paced version of old-school Zelda and Gauntlet games with the RPG elements of the Elder Scrolls Series.
- Inspired by the Classics of the 8-bit and 16-bit Generations
- Pixel Art Graphics and Chiptune Sounds
- Hidden Secrets around every corner
- Compelling, charming characters
- Open World Exploration
- Epic Boss Fights
- Long lost magical Artifacts
- Choose how you complete the story: wage all out war, incite a revolution, or something in-between
- Alternate Endings based on how you play the game
The illegal art of Witchcraft has tainted the Royal Guard and brought ruin upon the kingdom. A small group of the Royal Guard has slaughtered the King’s family and taken control of the kingdom. It is now up to you and a small group of members of the Royal Guard that calls themselves the Guardians of the Rose to save the kingdom. Your small band of allies has to work together in secret to cause a revolution in the kingdom. One slip up and you will be on the run from the Royal Guard and wanted by relentless bounty hunters.
And you, a boy with no magical ability, are left with the task to save the kingdom. Will you choose to taint yourself with witchcraft or will you choose to search out legendary magical items to use in your struggle to save the kingdom? Explore the Unfellable Forest while avoiding being trampled by Sand Giants and Unfellable Beasts. Fight off sea serpents and other creatures of the deep that are terrorizing sea port towns. Venture into the snow-ridden Mountain Lands and discover hidden temples in the wild forests.
(see kickstarter lore for more information on Guardians of the Rose’s Story)
HISTORY OF PIXEL X PIXEL GAMES
My uncle taught me how to play Mario and Duck Hunt on the NES when I was 1 or 2 years old. Shortly after, he gave me his NES when he was shipped off to Desert Storm. I’ve wanted to make video games ever since. I’ve been drawing and selling my art to strangers and my mom’s coworkers since I was 3 years old.
I was a graphic designer/web developer before becoming a stay-at-home dad in 2012 when my son was born. In late 2012 I published my first flash game to Mochimedia. After working on a couple more games in ActionScript I realized that I had arrived to the Flash party after everyone else had already left. I then continued practicing making games on Unity with C# for a couple of years and now have been developing Guardians of the Rose inside of Game Maker Studio using their in-born coding language GML.
Download all the screenshots, gifs and the trailer as a .zip file: