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Title: Lufia the Fortress of Doom
Release Date: December 1993
Where to Buy: Amazon has a few used copies in stock from time to time; at time of this review, it’s priced around $68 You can keep an eye on this page on amazon to see when copies become available. http://www.amazon.com/Lufia-Fortress-Doom-Super-Nintendo/dp/B0007Y66N4 You may also have good luck searching on ebay for a used copy of the game.
Overall: 52/70 74% C “Good Game For Girls”
Concept: 8/10 This is the first game in the Lufia series if you look at release date; however, several “prequels” were released that take place prior to the events in this game. The order that you play them in does not matter much since several decades elapse between each point in the storyline; if you have time for only one game, I recommend Lufia II Rise of the Sinistrals (Which we’ve recently reviewed in our new Lufia II Rise of the Sinistrals Review ) over this original game. The pequel improves on almost every aspect of this title, including storyline, character development, gameplay, and graphics. But the first game is still a great rpg with a touching story full of plot twists and challenging gameplay. The game begins by playing a group of heroes (who are the stars of the prequel) in the final stretch of their journey to seal away ancient evil powers known as the Sinistrals. After some brief gameplay and story, the time skips ahead almost 100 years into the future, and you are playing as the descendant of these heroes. The world has been peaceful and uneventful until now; but now the ancient evil that your ancestors faced has reawakened and you must follow in their footsteps to save the world once again. Lufia’s strength as a whole has always been its rather challenging puzzle solving elements that are presented as you explore various dungeons. There’s also many different side quests and things to explore in each game which give players a break from the main story.
Story: 8/10 As mentioned above the concept of the game is that you are the direct descendant of heroes who faced great evil almost 100 years ago. You play as a young knight serving your kingdom, and you have a childhood friend who mysteriously turned up in your village 10 years ago with no memories of her past that serves as a love interest for the main character. The game is more about Lufia than your main character who is more just like a sidekick as far as story and character development go. Lufia has a very strange past which slowly emerges as you play the game and really becomes the main focus and catalyst of the storyline later on. The storyline is very touching, and you can really feel the love that has developed between the hero and Lufia. The real game (after the prologue) begins when a nearby village is attacked by someone claiming to be one of the defeated sinistrals. As a knight, it’s your duty to go help the villagers and when you arrive, you come face to face with the Sinistral Gades for yourself. After learning that the Sinistrals have reawakened you begin your journey to help save the world once again. The story does start out rather slow, so I deducted a few points there. It suffers from some bad dialogue at times too, being either bland or cringe worthy at times. However, the plot twists and the love story that slowly emerges, as well as the shocking truth about Lufia’s past make the storyline a very rewarding experience that’s well worth the somewhat slow start.
Characters: 5/10 Your party consists of 4 characters, the hero, his childhood friend Lufia, Aguro a knight from a neighboring village, and Jerin, a healer who later becomes a love-rival for Lufia. The characters are not as well developed as in Lufia 2. With the only character who’s strongly well developed being Lufia herself. Lufia and the love that you feel for her are very emotionally engaging. However, the other two party members often feel flat and lifeless. The main hero is left somewhat generic to allow the player to better immerse and imagine themselves in the role of the hero. This can sometimes make the main character feel more cold and uncaring than if he also had a well developed backstory and personality. The character dialogue can also be cheesy or fall flat at times which can detract from the emotional impact of the storyline.
Gameplay: 8/10 This is a typical “90s RPG” featuring turn based combat, dungeon crawling, (lots of) random enemy encounters, and puzzle solving. You level up and learn new skills and spells, travel from town to town, purchase new equipment, talk to NPCs, and take on side quests as you progress through the main story. There’s nothing terribly innovative here; but the puzzles and monsters can be quite challenging which makes this series very fun for those looking for a challenge. One of the most challenging features is the “Ancient Cave” which has 100 levels and I think it may be procedurely generated if I remember correctly. Each level features better loot, but increasingly difficult monster encounters. This area is completely optional, but most players will want to explore this dungeon to level up their party and acquire some of the best in-game items. This is a linear rpg (as most games where back then) with little in the ways of customization and no replay value or incentive for multiple playthroughs (so I deducted a couple of points there). If you love traditional retro RPGs, that’s what we have here, so you should be right at home in Lufia Fortress of Doom.
Music: 10/10 The soundtrack to Lufia is very memorable, maybe one of the best back in the 90s (aside from “big name” games such as final fantasy). The sound effects and ambient sounds also help to immerse the player into the world of Lufia and help set the mood for each point in the story.
Graphics: 7/10 The graphics are dated by today’s standards of course, but back in its time, Lufia had some of the most vivid and colorful graphics around. One flaw in the graphics may be in the combat system, as you are shown a row of enemies in the middle of your screen, and beneath that, 4 status bars representing your 4 party members, with a small animated sprite in the right hand side of each bar. It seems odd to present the statistical info more prominently than the characters themselves. The game is also often criticized for reusing several graphics and not having enough variety in level or monster design.
Overall: 52/70 74% C “Good Game For Girls”
In 2006, Jenilee graduated with a BS in Emerging Technology and Design. In 2012 she obtained an MBA in Ecommerce. Jenilee currently works for a small manufacturing company designing websites, email marketing, digital advertising, and print advertising campaigns.
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